Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 4116671" data-attributes="member: 36160"><p>Dread Thread Necromancy!</p><p>My proposed 'introduce downtime' rule is the Death Flag and the Wounded condition.</p><p>With the death flag down:</p><p> * Three failed saves while below 0 hp inflicts the Wounded condition, <em>not</em> the Dead condition.</p><p> * Falling below 0 hp with no healing surges left also automatically inflicts this condition.</p><p> * Falling below the death threshold (negative Bloodied hit points) continues to apply the Dead condition as normal. At the player's discretion OR at the DM's discretion, the wounded condition may be applied if the player is dealt more points of damage than their constitution while unconscious.</p><p></p><p>With the death flag up:</p><p> * The character may use 1 AP/ round (which of course still counts against their total available).</p><p> * The character may use as many second winds per combat as they have healing surges available.</p><p> * The character immediately gains 1 free AP and 1 free healing surge.</p><p> * Falling below 0 hp automatically inflicts the wounded condition.</p><p> * Failing 3 saves while below 0 hp inflicts the Dead condition.</p><p></p><p>Wounded: A character who is wounded suffers three penalties:</p><p>1) They do not regain healing surges.</p><p>2) They may not have more hit points than their Bloodied number; any abilities which apply until the end of the encounter when bloodied <em>do not apply</em>.</p><p>3) They are helpless.</p><p></p><p>Certain powers overcome certain aspects of this Wounded condition. Healing from any divine character of over 10th level removes condition 3; from a divine character of over 20th level removes condition 2.</p><p></p><p>Bedrest: Each day of bedrest allows a character to make a save against each of the 3 conditions in reverse order: First, a daily save against "helplessness"; once that's passed, then a daily save against "bloody", then a daily save to again regain healing surges.</p><p></p><p>Characters can become wounded by pushing too hard, but in the course of regular adventuring, they do not; similarly, it's almost impossible for a character to die now, since they cannot bleed out, but if they _do_ bleed out the wound, while not life threatening, was incapacitating, which means an (expected) week of no adventuring.</p><p></p><p>Edit: The truly bloody-minded DM might alter the third step of this healing process so that one doesn't regain all healing surges at once, but instead regains constitution-modifier (min 1) surges per day, just to stretch out the recovery time. Similarly, what happens if one is Wounded while already Wounded? I say Death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lackhand, post: 4116671, member: 36160"] Dread Thread Necromancy! My proposed 'introduce downtime' rule is the Death Flag and the Wounded condition. With the death flag down: * Three failed saves while below 0 hp inflicts the Wounded condition, [i]not[/i] the Dead condition. * Falling below 0 hp with no healing surges left also automatically inflicts this condition. * Falling below the death threshold (negative Bloodied hit points) continues to apply the Dead condition as normal. At the player's discretion OR at the DM's discretion, the wounded condition may be applied if the player is dealt more points of damage than their constitution while unconscious. With the death flag up: * The character may use 1 AP/ round (which of course still counts against their total available). * The character may use as many second winds per combat as they have healing surges available. * The character immediately gains 1 free AP and 1 free healing surge. * Falling below 0 hp automatically inflicts the wounded condition. * Failing 3 saves while below 0 hp inflicts the Dead condition. Wounded: A character who is wounded suffers three penalties: 1) They do not regain healing surges. 2) They may not have more hit points than their Bloodied number; any abilities which apply until the end of the encounter when bloodied [i]do not apply[/i]. 3) They are helpless. Certain powers overcome certain aspects of this Wounded condition. Healing from any divine character of over 10th level removes condition 3; from a divine character of over 20th level removes condition 2. Bedrest: Each day of bedrest allows a character to make a save against each of the 3 conditions in reverse order: First, a daily save against "helplessness"; once that's passed, then a daily save against "bloody", then a daily save to again regain healing surges. Characters can become wounded by pushing too hard, but in the course of regular adventuring, they do not; similarly, it's almost impossible for a character to die now, since they cannot bleed out, but if they _do_ bleed out the wound, while not life threatening, was incapacitating, which means an (expected) week of no adventuring. Edit: The truly bloody-minded DM might alter the third step of this healing process so that one doesn't regain all healing surges at once, but instead regains constitution-modifier (min 1) surges per day, just to stretch out the recovery time. Similarly, what happens if one is Wounded while already Wounded? I say Death. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Fun?
Top