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General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Injury Rules
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<blockquote data-quote="EnglishScribe" data-source="post: 4365349" data-attributes="member: 4375"><p>I have a simpler suggestion:</p><p></p><p>Some attackings in addition to causing damage also cause wounds.</p><p></p><p>Each wound reduces the numbe of healing surges the wounded character has by one, and alsoo reduces the maximum by one. Healing works as normal, although the character has less opportunities to heal each day.</p><p></p><p>Restoring the characters maximum number of healing surges per day takes at least on day (or one week for a gritty feel) and a successful heal check per wound. The DC of the heal check is 15 + 5 x the number of wounds the character currently has. The healer receives a +2 bonus to the check for each additional full day the patient has rested. </p><p></p><p>Attacks that cause wounds should be rare, such as magic weapons of wounding, deadly poisons, high level precision attacks, and possibly firearms and seige weapons.</p><p></p><p>Considerations:</p><p> * The characters encounter survivability is reduced, but not drastically.</p><p> * The characters daily survivability is reduced.</p><p> * Makes very little difference to non-heroic creatures.</p><p> * Very little paperwork, just record the number of wounds.</p><p> * In the longer term multiple wounds can become very dangerous.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="EnglishScribe, post: 4365349, member: 4375"] I have a simpler suggestion: Some attackings in addition to causing damage also cause wounds. Each wound reduces the numbe of healing surges the wounded character has by one, and alsoo reduces the maximum by one. Healing works as normal, although the character has less opportunities to heal each day. Restoring the characters maximum number of healing surges per day takes at least on day (or one week for a gritty feel) and a successful heal check per wound. The DC of the heal check is 15 + 5 x the number of wounds the character currently has. The healer receives a +2 bonus to the check for each additional full day the patient has rested. Attacks that cause wounds should be rare, such as magic weapons of wounding, deadly poisons, high level precision attacks, and possibly firearms and seige weapons. Considerations: * The characters encounter survivability is reduced, but not drastically. * The characters daily survivability is reduced. * Makes very little difference to non-heroic creatures. * Very little paperwork, just record the number of wounds. * In the longer term multiple wounds can become very dangerous. What do you think? [/QUOTE]
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Long-Term Injury Rules
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