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Long-term planning for D&D characters
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<blockquote data-quote="Particle_Man" data-source="post: 3537243" data-attributes="member: 892"><p>PHB II has retraining rules for those that change their character concept mid-stream.</p><p></p><p>Also, the characters that don't have all the books memorized can ask the characters that do. Although there are things that make them equally happy, nothing makes a rules lawyer happier than being able to show a person how to meet the prerequisites for various feats and prestige classes. Just watch their eyes light up!</p><p></p><p>Personally, I like having a 1-20 (or sometimes just 1-15, since most campaigns I am in stop before 16) planned character in my head. It gives me a 4 dimensional map of what my character will be like. But that plan is certainly not written in stone, and I can change in-game as needed.</p><p></p><p>That said, I am considering playing a Factotum and here I am having a great deal of difficulty planning ahead. I know that I want to stay single-classed, and that tripping will be involved, so that means Combat Expertise, Improved Trip, and perhaps Combat Acrobat so no one returns the favor if I fail. I might also take Power Attack, Bull Rush and Shock Trooper. And then maybe that feat in CM that lets you use the same UMD score on a magic item all day, and that other feat in CC that lets you use Knowledge checks to get bonii to hit/damage types of monsters. At least that's one way to go. </p><p></p><p>For skills, I am thinking of maxing out Search and Disable Device, and UMD. Otherwise, I would want to spread the points as widely as possible - even to some Crafts and Professions.</p><p></p><p>And all of that may change. If another guy is playing a rogue when I play the Factotum, perhaps I will not max out Search and Disable Device. If we are doing a "giant heavy" campaign, perhaps Trip and Bullrush will go by the boards too. It all depends both on what other characters are doing, which affects my self-perceived role in the party, and on what happens to my character in game.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 3537243, member: 892"] PHB II has retraining rules for those that change their character concept mid-stream. Also, the characters that don't have all the books memorized can ask the characters that do. Although there are things that make them equally happy, nothing makes a rules lawyer happier than being able to show a person how to meet the prerequisites for various feats and prestige classes. Just watch their eyes light up! Personally, I like having a 1-20 (or sometimes just 1-15, since most campaigns I am in stop before 16) planned character in my head. It gives me a 4 dimensional map of what my character will be like. But that plan is certainly not written in stone, and I can change in-game as needed. That said, I am considering playing a Factotum and here I am having a great deal of difficulty planning ahead. I know that I want to stay single-classed, and that tripping will be involved, so that means Combat Expertise, Improved Trip, and perhaps Combat Acrobat so no one returns the favor if I fail. I might also take Power Attack, Bull Rush and Shock Trooper. And then maybe that feat in CM that lets you use the same UMD score on a magic item all day, and that other feat in CC that lets you use Knowledge checks to get bonii to hit/damage types of monsters. At least that's one way to go. For skills, I am thinking of maxing out Search and Disable Device, and UMD. Otherwise, I would want to spread the points as widely as possible - even to some Crafts and Professions. And all of that may change. If another guy is playing a rogue when I play the Factotum, perhaps I will not max out Search and Disable Device. If we are doing a "giant heavy" campaign, perhaps Trip and Bullrush will go by the boards too. It all depends both on what other characters are doing, which affects my self-perceived role in the party, and on what happens to my character in game. [/QUOTE]
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