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Long-term planning for D&D characters
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<blockquote data-quote="Wombat" data-source="post: 3539567" data-attributes="member: 8447"><p>Actually, I find this much more than vaguely annoying; I find it antithetical to the whole adventuring concept. The hero doesn't know at the beginning of his adventure what he shall become; it is the process of discovery that is important.</p><p></p><p>Unfortunately, this is not how many D&D games work especially under D20, at least from most of the ones I have seen and people I have talked to. The "core concept" for many individuals is to map out the "perfect build" for a given character, with the notion that you don't take "just the right feats" your character is "screwed".</p><p></p><p>This is really sad. I think this is a major reason I prefer classless/levelless systems... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 3539567, member: 8447"] Actually, I find this much more than vaguely annoying; I find it antithetical to the whole adventuring concept. The hero doesn't know at the beginning of his adventure what he shall become; it is the process of discovery that is important. Unfortunately, this is not how many D&D games work especially under D20, at least from most of the ones I have seen and people I have talked to. The "core concept" for many individuals is to map out the "perfect build" for a given character, with the notion that you don't take "just the right feats" your character is "screwed". This is really sad. I think this is a major reason I prefer classless/levelless systems... :( [/QUOTE]
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