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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Long-Term Skill Challenges and Encounter Powers
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<blockquote data-quote="Starglim" data-source="post: 4607322" data-attributes="member: 17011"><p>I believe that's right.</p><p></p><p>The first relevant daily power that I looked at (Skilled Companion, Ranger Utility 6) lasts until the end of the encounter. I'm not sure if this would allow a ranger to pile on bonuses to multiple skills over several days, or if "checks with a single skill of your choice" should be construed to mean that if the same ranger applies Skilled Companion to another skill, the bonus from the first use ends. edit: Nothing would prevent two rangers each using Skilled Companion to boost a different skill, in a skill challenge or otherwise.</p><p></p><p>Many daily powers are Stances (which go away after 5 minutes) or have a similar explicit time limit. Others, such as Astral Speech (Paladin Utility 2) wouldn't give any extra benefit if a character kept using them once a day.</p><p></p><p>What other daily powers are relevant to skill challenges? There are probably few enough to look at each individually.</p><p></p><p></p><p></p><p>I see it the other way: it's very elegant and has some great benefits to apply the same encounter power rules to a long-term skill challenge as to combat. In the particular corner cases of daily powers that enhance skills, some specific rulings might be required.</p></blockquote><p></p>
[QUOTE="Starglim, post: 4607322, member: 17011"] I believe that's right. The first relevant daily power that I looked at (Skilled Companion, Ranger Utility 6) lasts until the end of the encounter. I'm not sure if this would allow a ranger to pile on bonuses to multiple skills over several days, or if "checks with a single skill of your choice" should be construed to mean that if the same ranger applies Skilled Companion to another skill, the bonus from the first use ends. edit: Nothing would prevent two rangers each using Skilled Companion to boost a different skill, in a skill challenge or otherwise. Many daily powers are Stances (which go away after 5 minutes) or have a similar explicit time limit. Others, such as Astral Speech (Paladin Utility 2) wouldn't give any extra benefit if a character kept using them once a day. What other daily powers are relevant to skill challenges? There are probably few enough to look at each individually. I see it the other way: it's very elegant and has some great benefits to apply the same encounter power rules to a long-term skill challenge as to combat. In the particular corner cases of daily powers that enhance skills, some specific rulings might be required. [/QUOTE]
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Long-Term Skill Challenges and Encounter Powers
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