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General Tabletop Discussion
*Dungeons & Dragons
Long time players and 5e’s success
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<blockquote data-quote="Warpiglet-7" data-source="post: 9347290" data-attributes="member: 7025282"><p>I really don’t think it reasonable for them to tailor the game to only long time players. Not even an expectation.</p><p></p><p>However, they have thrown a bone here and there and it is good enough for me. </p><p></p><p>I am reacting to mostly commentary here and elsewhere that suggests longer term players “don’t matter” for the company and that as a result, their opinion is not pertinent.</p><p></p><p>I call bullsh*t on that.</p><p></p><p>I think longer term players invest much more per capita that average. Pending real data, it is what I have witnessed for ages.</p><p></p><p>Additionally, I call BS that grogs and others are so far out in their needs that their preferences would make a bad/unpopular game. Seems to be objectively false at this point. </p><p></p><p>Lastly the idea that long term players are rigid to the point of oblivion is also not my sample. A lot of us absolutely accommodate our audience gracefully where wanted/needed.</p><p></p><p>The broad brush stokes and “quiet gramps” gets absurd. We made the most popular edition of the game.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9347290, member: 7025282"] I really don’t think it reasonable for them to tailor the game to only long time players. Not even an expectation. However, they have thrown a bone here and there and it is good enough for me. I am reacting to mostly commentary here and elsewhere that suggests longer term players “don’t matter” for the company and that as a result, their opinion is not pertinent. I call bullsh*t on that. I think longer term players invest much more per capita that average. Pending real data, it is what I have witnessed for ages. Additionally, I call BS that grogs and others are so far out in their needs that their preferences would make a bad/unpopular game. Seems to be objectively false at this point. Lastly the idea that long term players are rigid to the point of oblivion is also not my sample. A lot of us absolutely accommodate our audience gracefully where wanted/needed. The broad brush stokes and “quiet gramps” gets absurd. We made the most popular edition of the game. [/QUOTE]
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Long time players and 5e’s success
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