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Long time players and 5e’s success
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9347549" data-attributes="member: 6801252"><p>This thread is kind of interesting to me because I don't feel like 5e was built to cater to younger players, I'm 30 and it feels like it was built to cater to someone older than me and the 20/30 somethings that make up my extended playgroup and 2024 feels like as small a step toward something a little younger as possible and only because I've heard they're wrapping in the psionic subclasses and some other more magical options in core.</p><p></p><p>I feel like its built to cater to people who were teenagers before and towards the beginning of third edition or who would have nostalgia for the eighties maybe: low balance, low numbers of total character options, do-it-yourself sensibility, decidedly muted inspirations from anything like anime or current video games in favor of a nostalgic aesthetic in the artwork.</p><p></p><p>I felt like 4e, the edition I started with in my sophmore year of high school (2010), was the one actively built to appeal to younger players, we were very... unenthused when 5e was coming out, it felt like a huge step into the past, and while I played it for a handful of years for unrelated reasons, it eventually validated my feelings about it and I ended up being like <em>yeah, should have listened to college me. </em></p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9347549, member: 6801252"] This thread is kind of interesting to me because I don't feel like 5e was built to cater to younger players, I'm 30 and it feels like it was built to cater to someone older than me and the 20/30 somethings that make up my extended playgroup and 2024 feels like as small a step toward something a little younger as possible and only because I've heard they're wrapping in the psionic subclasses and some other more magical options in core. I feel like its built to cater to people who were teenagers before and towards the beginning of third edition or who would have nostalgia for the eighties maybe: low balance, low numbers of total character options, do-it-yourself sensibility, decidedly muted inspirations from anything like anime or current video games in favor of a nostalgic aesthetic in the artwork. I felt like 4e, the edition I started with in my sophmore year of high school (2010), was the one actively built to appeal to younger players, we were very... unenthused when 5e was coming out, it felt like a huge step into the past, and while I played it for a handful of years for unrelated reasons, it eventually validated my feelings about it and I ended up being like [I]yeah, should have listened to college me. [/I] [/QUOTE]
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