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Longer dying: more negative HP before death
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<blockquote data-quote="MarauderX" data-source="post: 3279117" data-attributes="member: 9990"><p>The magic in the my setting is rather limited. The high level PCs are currently at ~19th level with zero DR on most physical attacks. And buffing spells take time to apply; if ambushed any DR versus specific attacks is simply not there. This high level group has a druid in lieu of a high level cleric, and thusly the big healing is done mostly via the Heal spell. </p><p></p><p>Thing is, I realize I've been holding back a little on the BBEGs cause I know the party weakness in this area. Having casters and melee evil guys doing as much as they can is pretty risky business, and any given PC is either up and doing something or dead. Rarely is there an in between at this point. </p><p></p><p>Instead I am looking for a large middle ground where the PCs would have the chance to survive an onslaught of blows at the higher levels. They would be taken out of action, but not deceased. A range of just -1 through -9 is way too narrow when the damage they are taking is 50+ per shot. </p><p></p><p>The other part to this is, healing a PC is worth the effort to save them. Saving them from bad guys coup de gracing them is similar to that of saving those affected by Hold Person. </p><p></p><p>Thanks for the input so far - any more?</p></blockquote><p></p>
[QUOTE="MarauderX, post: 3279117, member: 9990"] The magic in the my setting is rather limited. The high level PCs are currently at ~19th level with zero DR on most physical attacks. And buffing spells take time to apply; if ambushed any DR versus specific attacks is simply not there. This high level group has a druid in lieu of a high level cleric, and thusly the big healing is done mostly via the Heal spell. Thing is, I realize I've been holding back a little on the BBEGs cause I know the party weakness in this area. Having casters and melee evil guys doing as much as they can is pretty risky business, and any given PC is either up and doing something or dead. Rarely is there an in between at this point. Instead I am looking for a large middle ground where the PCs would have the chance to survive an onslaught of blows at the higher levels. They would be taken out of action, but not deceased. A range of just -1 through -9 is way too narrow when the damage they are taking is 50+ per shot. The other part to this is, healing a PC is worth the effort to save them. Saving them from bad guys coup de gracing them is similar to that of saving those affected by Hold Person. Thanks for the input so far - any more? [/QUOTE]
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Longer dying: more negative HP before death
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