Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Longer dying: more negative HP before death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 3291285" data-attributes="member: 9990"><p>I think I'll reverse my decision on the magical healing. The aim there was to prevent a 1st level adept from succeeding 100% of the time and give non-magical medics a reason to exist where a god's power cannot. </p><p></p><p>For the large battles with 20+ guys dropping like flies, DM discretion and pregenerated averages against the stabilization and damage already taken will have to be used for the sake of time, just like they are now. The only difference is that the length of time available to die is greater. </p><p></p><p>The point is to give both heroic PCs and NPCs a wider range in which to survive multiple high-damage attacks in a round. As the AC versus to-hit increase with the levels, the damage mitigation does not match the damage output. This is also mechanism allowing a 19th level character swarmed in a surprise round a greater chance to survive. As smart enemies will decide to chew up one PC at a time, the first target PC might not get the protection or healing before acting. The space of -1 to -10 will flash by with a single hit, with or without stoneskin or other DR.</p><p></p><p>All characters will already know this to an extent. When they know a cleric is on the field, they may decide to take a few more attacks on a downed BBEG instead of cleaving into one of his minions. Now when that cleric hits his BBEG boss with a cure critical, that BBEG doesn't pop back into action.</p><p></p><p>One of the last items is abusing the Die Hard feat, of which I would immediately be guilty. Die Hard would only work in the range of -1 up to -10 plus Con bonus. </p><p></p><p>A commander may also instruct his army on how to fight, such as spare no one or make them beg forgiveness. Whoever wins the battlefield may recover more heroic wounded troops and may also grant mercy to the losers. Or the winner could slay all of those dying enemies, ensuring they will never muster again. Such commands would surely affect the moral of the soldiers in large-scale battles.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 3291285, member: 9990"] I think I'll reverse my decision on the magical healing. The aim there was to prevent a 1st level adept from succeeding 100% of the time and give non-magical medics a reason to exist where a god's power cannot. For the large battles with 20+ guys dropping like flies, DM discretion and pregenerated averages against the stabilization and damage already taken will have to be used for the sake of time, just like they are now. The only difference is that the length of time available to die is greater. The point is to give both heroic PCs and NPCs a wider range in which to survive multiple high-damage attacks in a round. As the AC versus to-hit increase with the levels, the damage mitigation does not match the damage output. This is also mechanism allowing a 19th level character swarmed in a surprise round a greater chance to survive. As smart enemies will decide to chew up one PC at a time, the first target PC might not get the protection or healing before acting. The space of -1 to -10 will flash by with a single hit, with or without stoneskin or other DR. All characters will already know this to an extent. When they know a cleric is on the field, they may decide to take a few more attacks on a downed BBEG instead of cleaving into one of his minions. Now when that cleric hits his BBEG boss with a cure critical, that BBEG doesn't pop back into action. One of the last items is abusing the Die Hard feat, of which I would immediately be guilty. Die Hard would only work in the range of -1 up to -10 plus Con bonus. A commander may also instruct his army on how to fight, such as spare no one or make them beg forgiveness. Whoever wins the battlefield may recover more heroic wounded troops and may also grant mercy to the losers. Or the winner could slay all of those dying enemies, ensuring they will never muster again. Such commands would surely affect the moral of the soldiers in large-scale battles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Longer dying: more negative HP before death
Top