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General Tabletop Discussion
*Pathfinder & Starfinder
Longer lifespan = higher skill limits?
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<blockquote data-quote="MarauderX" data-source="post: 1211372" data-attributes="member: 9990"><p>I was thinking of that as well, since humans typically get 4 extra skill points when starting out, but I don't want to unbalance it down the road. It would mean that a PC has more skills of the same level available, and as such would be just as good at 8 things instead of 5 or 6. With more skill points they can fill more slots, whereas giving the same skill points with higher limits increases the number of slots they can fill with the proportionally less number of points. </p><p></p><p>What I think would be good about having elves with a higher limit (say 8 instead of no limit) is they would be masters of fewer skills. They may be great on spot, but terrible on Listen, Hide, etc as they have the same number of skill points to be spread around. Typically PCs load up in certain areas in order to be great at a few things, but classes like Rogue miss out when only their Hide, Tumble and Move Silent skills are high while their Escape Artist, Sleight of Hand and other class skills are weak for the level. I'm still thinking it over, but I want to avoid adding more skill points to the PCs.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1211372, member: 9990"] I was thinking of that as well, since humans typically get 4 extra skill points when starting out, but I don't want to unbalance it down the road. It would mean that a PC has more skills of the same level available, and as such would be just as good at 8 things instead of 5 or 6. With more skill points they can fill more slots, whereas giving the same skill points with higher limits increases the number of slots they can fill with the proportionally less number of points. What I think would be good about having elves with a higher limit (say 8 instead of no limit) is they would be masters of fewer skills. They may be great on spot, but terrible on Listen, Hide, etc as they have the same number of skill points to be spread around. Typically PCs load up in certain areas in order to be great at a few things, but classes like Rogue miss out when only their Hide, Tumble and Move Silent skills are high while their Escape Artist, Sleight of Hand and other class skills are weak for the level. I'm still thinking it over, but I want to avoid adding more skill points to the PCs. [/QUOTE]
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Longer lifespan = higher skill limits?
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