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General Tabletop Discussion
*Pathfinder & Starfinder
Longer lifespan = higher skill limits?
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<blockquote data-quote="ciaran00" data-source="post: 1216686" data-attributes="member: 12493"><p>Sure... just be careful of opening the floodgates for PCs. Ie, a guy opts to "use magical devices" for 3 or 4 months continuously to get some free skill points. Isn't that valid? What if all the PCs agree to this downtime? If you tell them to screw off with the unbalancing plan, then yeah... you agree with what I'm saying.</p><p></p><p>I personally use a feat called "Sage" designed for NPCs only. It has three "levels" determined by roleplaying/nature of NPC's character/NPC's history/etc. It bestows 15/30/45 ranks in a particular skill (ie: a college grad/a master/a doctorate). It has the cost of 1 feat slot which comes out of their initial slot IF they ever gain classes. Since feats are a bit more substantial in my game, this reduces the initial effectiveness of such an NPC in classing.</p><p></p><p>What does this say? Basically as the DM you can see it fit to grant any sort of ability that "works". If a near-immortal character does spend a good amount of time at something, he could possibly justify getting better at it. I know original D&D's justification as to why not (and this is a good reason that I personally agree with): mortality has an immediacy of consequence (death) that demands adaptability and learning. It's not an intelligence issue, but a "need to know, now" issue. This sort of immediacy is not possessed by something like an elf who knows he will survive for centuries to come; thus, the violent spikes of personality/extreme talent/unique skill is rarer in longer-lived races. Don't you think that such races may value other things? Just a hypothetical question... these things are often left out of rules-heavy considerations, though.</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1216686, member: 12493"] Sure... just be careful of opening the floodgates for PCs. Ie, a guy opts to "use magical devices" for 3 or 4 months continuously to get some free skill points. Isn't that valid? What if all the PCs agree to this downtime? If you tell them to screw off with the unbalancing plan, then yeah... you agree with what I'm saying. I personally use a feat called "Sage" designed for NPCs only. It has three "levels" determined by roleplaying/nature of NPC's character/NPC's history/etc. It bestows 15/30/45 ranks in a particular skill (ie: a college grad/a master/a doctorate). It has the cost of 1 feat slot which comes out of their initial slot IF they ever gain classes. Since feats are a bit more substantial in my game, this reduces the initial effectiveness of such an NPC in classing. What does this say? Basically as the DM you can see it fit to grant any sort of ability that "works". If a near-immortal character does spend a good amount of time at something, he could possibly justify getting better at it. I know original D&D's justification as to why not (and this is a good reason that I personally agree with): mortality has an immediacy of consequence (death) that demands adaptability and learning. It's not an intelligence issue, but a "need to know, now" issue. This sort of immediacy is not possessed by something like an elf who knows he will survive for centuries to come; thus, the violent spikes of personality/extreme talent/unique skill is rarer in longer-lived races. Don't you think that such races may value other things? Just a hypothetical question... these things are often left out of rules-heavy considerations, though. ciaran [/QUOTE]
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Longer lifespan = higher skill limits?
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