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<blockquote data-quote="Caragaran" data-source="post: 5319397" data-attributes="member: 87931"><p>We play once every 6 weeks for most of a day (8 hour session) our DM is a great believer in intelligent foes acting .. well intelligently. We are doingH2 first time in for all of us and we went to go and kill some slavers in the labrinth (I am at work and dont have my notes on the clan name of the hobgoblins). </p><p></p><p>The fight went well at first we snuck in got a suprise round on the guards at the main door got good initive and waded in killing one guard and locking the other down the first encounter was going well until the evil imp following me (story stuff for me as I am changing class) opened the door to the next encounter we were suddenly in a 2 encounter chain, so first encounter (bug bear + 4 goblins) plus second encounter (dire wolf plus 3 Hobgoblin archer) one archer escaped wounded to call his boss while we finished of his pal, then the boss encounter joined in and sent one other mob to go and rouse the rest of the dungeon against us in total (1 bugbear, 2 dark dwarves, 1 dire wolf, 4 goblin melee, 2 goblin achers, 2 rogue types, 3 hobgoblin soldiers, 3 hobgoblin archer 1 hobgoblin warcaster and the BBEG). the whole encounter took 6 hours easily over 25 rounds probably over 30 as the last few rounds went quickly as we tried to finish things off.</p><p></p><p>We were 5th level so slightly over for those encounters i believe. luckily our party is Cleric, warlord, Rogue, barbarian and Ranger so we were focusing down the enemy fast even with the constant stream of monsters.</p><p></p><p>The barbarian rage lasted from round 1 which was a help (I burnt all my encounter powers in the first round) the only things that kept us alive at the end were the warlord's stand the fallen and the cleric lvl 5 daily zone that heals and damages.</p><p></p><p>Has anyone else had anything longer and does anyone have any suggestions I can pass to my GM on how to make it less grindy as it is likely other dungeons can end up like this if we lose control of the enemy.</p></blockquote><p></p>
[QUOTE="Caragaran, post: 5319397, member: 87931"] We play once every 6 weeks for most of a day (8 hour session) our DM is a great believer in intelligent foes acting .. well intelligently. We are doingH2 first time in for all of us and we went to go and kill some slavers in the labrinth (I am at work and dont have my notes on the clan name of the hobgoblins). The fight went well at first we snuck in got a suprise round on the guards at the main door got good initive and waded in killing one guard and locking the other down the first encounter was going well until the evil imp following me (story stuff for me as I am changing class) opened the door to the next encounter we were suddenly in a 2 encounter chain, so first encounter (bug bear + 4 goblins) plus second encounter (dire wolf plus 3 Hobgoblin archer) one archer escaped wounded to call his boss while we finished of his pal, then the boss encounter joined in and sent one other mob to go and rouse the rest of the dungeon against us in total (1 bugbear, 2 dark dwarves, 1 dire wolf, 4 goblin melee, 2 goblin achers, 2 rogue types, 3 hobgoblin soldiers, 3 hobgoblin archer 1 hobgoblin warcaster and the BBEG). the whole encounter took 6 hours easily over 25 rounds probably over 30 as the last few rounds went quickly as we tried to finish things off. We were 5th level so slightly over for those encounters i believe. luckily our party is Cleric, warlord, Rogue, barbarian and Ranger so we were focusing down the enemy fast even with the constant stream of monsters. The barbarian rage lasted from round 1 which was a help (I burnt all my encounter powers in the first round) the only things that kept us alive at the end were the warlord's stand the fallen and the cleric lvl 5 daily zone that heals and damages. Has anyone else had anything longer and does anyone have any suggestions I can pass to my GM on how to make it less grindy as it is likely other dungeons can end up like this if we lose control of the enemy. [/QUOTE]
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