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<blockquote data-quote="Goonalan" data-source="post: 5319517" data-attributes="member: 16069"><p>I've run this a few times and the chance of the bad guys going to get some friends is pretty high. I've also run encounters in which the entire dungeon (5 encounters) have blended into one, there are obvious problems with this, as the OP states.</p><p></p><p>From my perspective (DM) I sometimes think, and say to my players, if you don't lock down this fight then there's a chance, a very 'real' chance... I need them to know the consequences of their actions, that this is a dynamic environment et al. Sometimes the players have no problem with the rolling encounter and just continue with the grind, other times they decide that they need a rest and do their best to help them prevent the last guy getting away.</p><p></p><p>Often it's as simple as this, get the DM to indicate when this is going to happen, or could happen, or as players ask leading questions- or as players concentrate your efforts more on locking down fights.</p><p></p><p>You need to talk to your DM about the kind of game you want to be playing, if you all chat and the consensus is that 5 encounters into 1 is not good for all then make changes, I really don't think the answer is to give you back your encounter powers, or action points without the players resting- that seems pretty lame (remember I'm working this from a DMs perspective, not a player's). Besides there's no guarantee it will fix the grind issues you are facing...</p><p></p><p>In short- chat with everyone, get consensus, adapt and evolve.</p><p></p><p>My players know I do this kind of thing so they're on the lookout for it these days, they look for choke-points, places they can retreat too in a hurry- get a short rest before heading back out. Sometimes as a DM I rule that the time it takes for the last man to flee back to whoever, and for whoever to arm and get to the fracas... the PCs can get in a short rest.</p><p></p><p>And fix it now because if you are continuing on in the Core adventures then the DM is going to get many more opportunities to do this kind of thing, and with much greater numbers of encounters.</p><p></p><p>Cheers PDR</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5319517, member: 16069"] I've run this a few times and the chance of the bad guys going to get some friends is pretty high. I've also run encounters in which the entire dungeon (5 encounters) have blended into one, there are obvious problems with this, as the OP states. From my perspective (DM) I sometimes think, and say to my players, if you don't lock down this fight then there's a chance, a very 'real' chance... I need them to know the consequences of their actions, that this is a dynamic environment et al. Sometimes the players have no problem with the rolling encounter and just continue with the grind, other times they decide that they need a rest and do their best to help them prevent the last guy getting away. Often it's as simple as this, get the DM to indicate when this is going to happen, or could happen, or as players ask leading questions- or as players concentrate your efforts more on locking down fights. You need to talk to your DM about the kind of game you want to be playing, if you all chat and the consensus is that 5 encounters into 1 is not good for all then make changes, I really don't think the answer is to give you back your encounter powers, or action points without the players resting- that seems pretty lame (remember I'm working this from a DMs perspective, not a player's). Besides there's no guarantee it will fix the grind issues you are facing... In short- chat with everyone, get consensus, adapt and evolve. My players know I do this kind of thing so they're on the lookout for it these days, they look for choke-points, places they can retreat too in a hurry- get a short rest before heading back out. Sometimes as a DM I rule that the time it takes for the last man to flee back to whoever, and for whoever to arm and get to the fracas... the PCs can get in a short rest. And fix it now because if you are continuing on in the Core adventures then the DM is going to get many more opportunities to do this kind of thing, and with much greater numbers of encounters. Cheers PDR [/QUOTE]
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