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<blockquote data-quote="MrMyth" data-source="post: 5319592" data-attributes="member: 61155"><p>Our DM just ran something along these lines. We're in the middle of an elven city during an assembly of the ruling council, when something like three different attacks break out through the city as various demons and monstrosities are summoned. Our DM runs it as one connected encounter, as half the party splits off to fight the solo abomination, the other half goes to deal with the summoned demons, and then we reconvene afterwards at the council to save the Queen from the various traitors and rebels that decided the chaos was a good time for an assassination. </p><p> </p><p>All in all, it was a 21 round encounter with no short rests. <em>Instead</em>, right at the start, an ally gave us several magical beads that could be consumed to replenish us in various ways - each PC had 5 red ones which could refresh an encounter power, let us spend a surge, or renew an action point. We also each had one blue one which would restore us to full if we dropped. </p><p> </p><p>Basically, the DM calculated how much we would normally be getting from resting between encounters, and parcelled it out into smaller chunks we could control on our own. It worked out really well - things felt tense but the beads let us push on even when things looked really bad, and the entire event felt like it moved quickly despite the total overall length.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5319592, member: 61155"] Our DM just ran something along these lines. We're in the middle of an elven city during an assembly of the ruling council, when something like three different attacks break out through the city as various demons and monstrosities are summoned. Our DM runs it as one connected encounter, as half the party splits off to fight the solo abomination, the other half goes to deal with the summoned demons, and then we reconvene afterwards at the council to save the Queen from the various traitors and rebels that decided the chaos was a good time for an assassination. All in all, it was a 21 round encounter with no short rests. [I]Instead[/I], right at the start, an ally gave us several magical beads that could be consumed to replenish us in various ways - each PC had 5 red ones which could refresh an encounter power, let us spend a surge, or renew an action point. We also each had one blue one which would restore us to full if we dropped. Basically, the DM calculated how much we would normally be getting from resting between encounters, and parcelled it out into smaller chunks we could control on our own. It worked out really well - things felt tense but the beads let us push on even when things looked really bad, and the entire event felt like it moved quickly despite the total overall length. [/QUOTE]
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