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<blockquote data-quote="Riastlin" data-source="post: 5319623" data-attributes="member: 94022"><p>Aye chaining an entire dungeon together is a recipe for a tpk. While it didn't happen here, if it happens often enough, it almost certainly will happen eventually, especially in a group without a defender -- though the two leaders helps somewhat.</p><p> </p><p>My longest encounter was about 4 hours and was simply one encounter (albeit at party level +4). The main problem in that fight was that the PCs more or less split up and never really did focus fire. To make matters worse the Psion and Artificer were left to deal with the Neldrazu on their own (not exactly a great thing either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). The party survived without a death but only because both the Artificer and the Paladin were able to offer surgeless heals to the Psion who was out of healing.</p><p> </p><p>As for tips, I think the best suggestion (and one that has worked well for me) is to use Energy Nodes (they are in DMG 2). Energy Nodes allow the recovery of an encounter or recharge power and use up the Node. The cool thing about energy nodes is that you can sprinkle a few of them into the encounter area, but both PCs and monsters can use them. To me, this works better than simply saying "Okay, your encounter powers are back." It can actually be fun watching the PCs try to race the monsters to the nodes. You can also, if need be, toss a couple new nodes into the encounter in the middle of it if, like in the OPs case, you start chaining a bunch of encounters together.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5319623, member: 94022"] Aye chaining an entire dungeon together is a recipe for a tpk. While it didn't happen here, if it happens often enough, it almost certainly will happen eventually, especially in a group without a defender -- though the two leaders helps somewhat. My longest encounter was about 4 hours and was simply one encounter (albeit at party level +4). The main problem in that fight was that the PCs more or less split up and never really did focus fire. To make matters worse the Psion and Artificer were left to deal with the Neldrazu on their own (not exactly a great thing either :P). The party survived without a death but only because both the Artificer and the Paladin were able to offer surgeless heals to the Psion who was out of healing. As for tips, I think the best suggestion (and one that has worked well for me) is to use Energy Nodes (they are in DMG 2). Energy Nodes allow the recovery of an encounter or recharge power and use up the Node. The cool thing about energy nodes is that you can sprinkle a few of them into the encounter area, but both PCs and monsters can use them. To me, this works better than simply saying "Okay, your encounter powers are back." It can actually be fun watching the PCs try to race the monsters to the nodes. You can also, if need be, toss a couple new nodes into the encounter in the middle of it if, like in the OPs case, you start chaining a bunch of encounters together. [/QUOTE]
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