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Longing for humble beginnings in the too-complex Realms
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<blockquote data-quote="Sciurus Rex" data-source="post: 88133" data-attributes="member: 1421"><p>Do you feel that the elaborate diversity of the current Forgotten Realms setting has diminished the value of what should be unique or exotic characters and adventures? </p><p></p><p>As noted in the thread here about genasi, the campaign setting (books, games, et al) has been crammed full of many, many nifty ideas. So many nifty ideas, in fact, that any other nifty idea is no longer really nifty. The strange has become commonplace. It's compounded with legions of prestige class options via the company's own supplements. And the history of the Realms has grown beyond "rich" -- it's a lumpy mass of stew left simmering too long with too many ingredients. </p><p></p><p>I might be alone in this opinion, but it would be nice to see the company introduce a simplified, back-to-basics campaign setting. Where a character is truly surprised with the discovery of new creatures and environments ... instead of expecting them with a yawn.</p><p></p><p>Or am I completely wrong?</p></blockquote><p></p>
[QUOTE="Sciurus Rex, post: 88133, member: 1421"] Do you feel that the elaborate diversity of the current Forgotten Realms setting has diminished the value of what should be unique or exotic characters and adventures? As noted in the thread here about genasi, the campaign setting (books, games, et al) has been crammed full of many, many nifty ideas. So many nifty ideas, in fact, that any other nifty idea is no longer really nifty. The strange has become commonplace. It's compounded with legions of prestige class options via the company's own supplements. And the history of the Realms has grown beyond "rich" -- it's a lumpy mass of stew left simmering too long with too many ingredients. I might be alone in this opinion, but it would be nice to see the company introduce a simplified, back-to-basics campaign setting. Where a character is truly surprised with the discovery of new creatures and environments ... instead of expecting them with a yawn. Or am I completely wrong? [/QUOTE]
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