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Longing for humble beginnings in the too-complex Realms
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<blockquote data-quote="rounser" data-source="post: 88161" data-attributes="member: 1106"><p>You sound like you have too much on your plate, too many options, too much material to digest.</p><p></p><p>I suggest finding a quiet corner of the realms, tucked away from all the hustle and bustle of the Dalelands, the North, Silver Marches or Cormyr, and make that your own.</p><p></p><p>I'm preparing a campaign at the moment whilst playing in another. I initially started building it on Snowdown, a briefly outlined island of the Moonshaes. I've since changed my mind and moved it to the Korinn Archipelago set on the northern tip of the Moonshaes (as detailed in N4 Treasure Hunt) because the Archipelago was initially a mini-campaign setting unto itself before FR was even published (but was officially placed there later), and is like a little generic homebrew in the Realms. All the demi-human races are represented as having homes among the isles, and the dozens of small islands are an excellent way of channelling the party to a limited area at a time.</p><p></p><p>The advantage of setting your campaign in such an out-of-the-way place is that you can decide what to incorporate from the focal points, where the colour is strongest. Maybe I'll decide that of the primary villainous organisations, only the Cult of the Dragon are interested in the Korinn Archipelago, and so I won't have to worry about including the Zhentarim except at a token level. The same goes for other nifty ideas from FR - I can draw on them if I need them, but there's no obligation to include everything (as you might expect in one of the focal points of the Realms).</p><p></p><p>In short, if you think there's too many nifty ideas that the unusual becomes the usual, back away from the heartlands a bit and build there. Look at the scale on that map and you realise that FR is a lot less detailed per hundred miles than it seems, with plenty of room to grow.</p></blockquote><p></p>
[QUOTE="rounser, post: 88161, member: 1106"] You sound like you have too much on your plate, too many options, too much material to digest. I suggest finding a quiet corner of the realms, tucked away from all the hustle and bustle of the Dalelands, the North, Silver Marches or Cormyr, and make that your own. I'm preparing a campaign at the moment whilst playing in another. I initially started building it on Snowdown, a briefly outlined island of the Moonshaes. I've since changed my mind and moved it to the Korinn Archipelago set on the northern tip of the Moonshaes (as detailed in N4 Treasure Hunt) because the Archipelago was initially a mini-campaign setting unto itself before FR was even published (but was officially placed there later), and is like a little generic homebrew in the Realms. All the demi-human races are represented as having homes among the isles, and the dozens of small islands are an excellent way of channelling the party to a limited area at a time. The advantage of setting your campaign in such an out-of-the-way place is that you can decide what to incorporate from the focal points, where the colour is strongest. Maybe I'll decide that of the primary villainous organisations, only the Cult of the Dragon are interested in the Korinn Archipelago, and so I won't have to worry about including the Zhentarim except at a token level. The same goes for other nifty ideas from FR - I can draw on them if I need them, but there's no obligation to include everything (as you might expect in one of the focal points of the Realms). In short, if you think there's too many nifty ideas that the unusual becomes the usual, back away from the heartlands a bit and build there. Look at the scale on that map and you realise that FR is a lot less detailed per hundred miles than it seems, with plenty of room to grow. [/QUOTE]
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