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<blockquote data-quote="Macbeth" data-source="post: 1828233" data-attributes="member: 11259"><p>BardStephenFox didn't even mention the pan salesman in the current campaign. We were travelling to hunt some bandits for a local lord, and we saw a caravan approaching. We eventually spent a good amount of time assuring ourselves that they weren't bandits, and we even bought a frying pan from them. One of our players still carries the frying pan, just in case it comes in handy...</p><p></p><p>In a game I run, my players were lying low in a halfling village, and they got amazingly into making this little viallge better. The half sea elf fighter taught the children to fish, the monk started to learn how to farm, and took to wearing straw caps if his own making. They helped with the harvest, found the 'talking' frog in the well (actually, the frog wasn't talking, as the PCs found out, there was another explanation), trained the town's meager guard a bit, all kinds of stuff. </p><p></p><p>Which made it all the better when the people the PCs were hidding from burned the village to the ground. The PCs actually tried running through the full amry attacking the town, just to save the elderly mayor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess this isn't quite like most of these, since I had wanted the PCs to feel sorry for the town. I just didn't expect them to get THAT involved with a few halflings in a middle-of-nowhere village. Until the army arrived, there was nothing with a challenge rating greater then half the party's level anywhere nearby, and the PCs are still looking out for those halflings.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 1828233, member: 11259"] BardStephenFox didn't even mention the pan salesman in the current campaign. We were travelling to hunt some bandits for a local lord, and we saw a caravan approaching. We eventually spent a good amount of time assuring ourselves that they weren't bandits, and we even bought a frying pan from them. One of our players still carries the frying pan, just in case it comes in handy... In a game I run, my players were lying low in a halfling village, and they got amazingly into making this little viallge better. The half sea elf fighter taught the children to fish, the monk started to learn how to farm, and took to wearing straw caps if his own making. They helped with the harvest, found the 'talking' frog in the well (actually, the frog wasn't talking, as the PCs found out, there was another explanation), trained the town's meager guard a bit, all kinds of stuff. Which made it all the better when the people the PCs were hidding from burned the village to the ground. The PCs actually tried running through the full amry attacking the town, just to save the elderly mayor. :) I guess this isn't quite like most of these, since I had wanted the PCs to feel sorry for the town. I just didn't expect them to get THAT involved with a few halflings in a middle-of-nowhere village. Until the army arrived, there was nothing with a challenge rating greater then half the party's level anywhere nearby, and the PCs are still looking out for those halflings. [/QUOTE]
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