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Longspear of the Minor Invoker
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<blockquote data-quote="Slapzilla" data-source="post: 3848584" data-attributes="member: 52781"><p>Love #1, #2 and #4 (Evocation spells I presume). Don't get #3, though. They don't last long enough to be useful.</p><p></p><p>Magic Weapons are 2,000+Masterwork component+weapon cost. Something like 2,155 in this case.</p><p></p><p>Figure out the cost of making a Light Staff and add the spell cost to it. (375gp x spell level (0lvl counts a 1/2) x caster level (min 8th), so 1,500 with 50 charges...double it for at will gives you the cost to create, (3,000) so double that for market price... 6,000+2155... 8,155gp).</p><p></p><p>If it can handle being made into a staff with 3 1st level spells, well, the item is already prepped for it being that it is a staff of light. The player just has to add them and pay for them on his/her own.</p><p></p><p>The sunrods might be a major creation spell Sor/Wiz 5. 30,000gp market for that but modified for 3/day and round/level, I think 15,000gp is right. I get my numbers from DMG 285 and 287.</p><p></p><p>1. So, The item is a weapon and a staff. The weapon costs 2,155 gp.</p><p>2. The most expensive spell effect is the sun rods. 15,000 gp.</p><p>3. The second most expensive is the light spell at will. A zero level spell. Usually the next highest level spell is 75% of it's normal cost and ensuing ones are 50%. If this is ready for three 1st level spells, then it is only a minor fudge to call the light spell one of the 50% ones. Just remember to cost the first of the spells put into it at 75% and the other two at 50%. So, light spell at will in this case be 3,000 gp.</p><p></p><p>Add them up to be a whopping 20,155gp. Add 4,500 gp + materials for the first of the 1st level spells and 3,000 gp + materials for each of the next two.</p><p></p><p>Pretty expensive, but a cool item.</p></blockquote><p></p>
[QUOTE="Slapzilla, post: 3848584, member: 52781"] Love #1, #2 and #4 (Evocation spells I presume). Don't get #3, though. They don't last long enough to be useful. Magic Weapons are 2,000+Masterwork component+weapon cost. Something like 2,155 in this case. Figure out the cost of making a Light Staff and add the spell cost to it. (375gp x spell level (0lvl counts a 1/2) x caster level (min 8th), so 1,500 with 50 charges...double it for at will gives you the cost to create, (3,000) so double that for market price... 6,000+2155... 8,155gp). If it can handle being made into a staff with 3 1st level spells, well, the item is already prepped for it being that it is a staff of light. The player just has to add them and pay for them on his/her own. The sunrods might be a major creation spell Sor/Wiz 5. 30,000gp market for that but modified for 3/day and round/level, I think 15,000gp is right. I get my numbers from DMG 285 and 287. 1. So, The item is a weapon and a staff. The weapon costs 2,155 gp. 2. The most expensive spell effect is the sun rods. 15,000 gp. 3. The second most expensive is the light spell at will. A zero level spell. Usually the next highest level spell is 75% of it's normal cost and ensuing ones are 50%. If this is ready for three 1st level spells, then it is only a minor fudge to call the light spell one of the 50% ones. Just remember to cost the first of the spells put into it at 75% and the other two at 50%. So, light spell at will in this case be 3,000 gp. Add them up to be a whopping 20,155gp. Add 4,500 gp + materials for the first of the 1st level spells and 3,000 gp + materials for each of the next two. Pretty expensive, but a cool item. [/QUOTE]
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