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General Tabletop Discussion
*Dungeons & Dragons
Longsword finesse when used 2H
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<blockquote data-quote="Marandahir" data-source="post: 8791807" data-attributes="member: 6803643"><p>I think we need to differentiate weapons more, not make them more samey. </p><p></p><p>In addition, this is the old Ninja-Katanas argument we've heard for decades. But think of it this way: Katanas, Broadswords, and Bastard swords (the historic inspirations of the D&D Longsword) are HEAVY. To perform a rapid iaijutsu strike the likes of Rurouni Kenshin or Sephiroth, you still need enough arm muscular strength to make the momentum. It's NOT like a Rapier where the weight is less important and thus damage is almost entirely based on your manual dexterity. </p><p></p><p>I think an Iaijutsu feat, martial maneuver, and/or class feature; probably best as a maneuver or feat that can be activated via class or subclass features and can be thus accessed by certain Fighters, Monks, Rogues, etc a la Fighting Styles. I could see Way of Shadow and Way of the Kensei Monks, Phantom Rogues and Assassin Rogues, as well as various Fighters like Samurais or Battle Masters having access to this feat or maneuver. In this case, I'd allow you to add your STR and DEX mods to the attack roll when making the Iaijutsu attack, thus representing the quick strike's higher likelihood of accuracy, and I'd allow the attack to be made when the weapon hasn't been drawn (drawing the weapon as part of the same action). But I'd limit its usage via proficiency bonus and/or superiority dice, depending on the path taken (and I'm not going to hone in right now whether this should be a short rest or long rest ability; just that it should NOT be a basic attack you can make all day with Longswords).</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8791807, member: 6803643"] I think we need to differentiate weapons more, not make them more samey. In addition, this is the old Ninja-Katanas argument we've heard for decades. But think of it this way: Katanas, Broadswords, and Bastard swords (the historic inspirations of the D&D Longsword) are HEAVY. To perform a rapid iaijutsu strike the likes of Rurouni Kenshin or Sephiroth, you still need enough arm muscular strength to make the momentum. It's NOT like a Rapier where the weight is less important and thus damage is almost entirely based on your manual dexterity. I think an Iaijutsu feat, martial maneuver, and/or class feature; probably best as a maneuver or feat that can be activated via class or subclass features and can be thus accessed by certain Fighters, Monks, Rogues, etc a la Fighting Styles. I could see Way of Shadow and Way of the Kensei Monks, Phantom Rogues and Assassin Rogues, as well as various Fighters like Samurais or Battle Masters having access to this feat or maneuver. In this case, I'd allow you to add your STR and DEX mods to the attack roll when making the Iaijutsu attack, thus representing the quick strike's higher likelihood of accuracy, and I'd allow the attack to be made when the weapon hasn't been drawn (drawing the weapon as part of the same action). But I'd limit its usage via proficiency bonus and/or superiority dice, depending on the path taken (and I'm not going to hone in right now whether this should be a short rest or long rest ability; just that it should NOT be a basic attack you can make all day with Longswords). [/QUOTE]
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