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Longswords for Halflings in SRD?
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<blockquote data-quote="Moon-Lancer" data-source="post: 3087992" data-attributes="member: 35798"><p>pawsplay, I don’t think anyone wants to revert to the 3.0 rules, at least not fully, but i think two equal weapons should be fine to revert. The dagger issue was a way to get a 2d6 weapon even though you only had proficiency in a d4 or d6 weapon. But mechanically speaking, if a warrior was to wield a 2d6 dagger, it’s still a 2d6 weapon through and through. I think weapon types should be abolished, and the player chooses what weapon they are wielding. In 3.5 the bastard sword is a katana the way the game is written. The more weapons are made, the more they overlap with other weapons. I think seeing the game as fighters are proficient with a 2d6 19-20/x2 weapon should be sufficient. Ah flavor, well that’s all up to the player i think.</p><p></p><p> I have seen actual argument on what weapons can and cant do based off pictures in the players handbook. Excuse me? no no no, here let me draw you what my weapon looks like, its actually like this... a d6 is a d6 is a d6. It is illustrated (ha pun), in that many non player handbook characters wield very strange weapons compared to their player handbook counterparts but they are really the same weapon through and through. I think that in 4.0 it might be nice to be proficient with a weapon stat block and have weapons that are shown as examples of said statblock, becuse in 3.5 it seems to be the other way around</p><p></p><p> Now in the games I play, my dm lets me visuals the weapon any way I want, and I love that, but It annoys me a little bit when people make actual arguments of what a weapon can and cannot do because of its picture. Argue with your own imagination I say. </p><p></p><p>Sorry, I got off topic, and I I’m not implying that you don’t have an imagination paws. I don’t know you well enough to tell one way or the other. most i of this was just a tiny flame at none in paticular</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3087992, member: 35798"] pawsplay, I don’t think anyone wants to revert to the 3.0 rules, at least not fully, but i think two equal weapons should be fine to revert. The dagger issue was a way to get a 2d6 weapon even though you only had proficiency in a d4 or d6 weapon. But mechanically speaking, if a warrior was to wield a 2d6 dagger, it’s still a 2d6 weapon through and through. I think weapon types should be abolished, and the player chooses what weapon they are wielding. In 3.5 the bastard sword is a katana the way the game is written. The more weapons are made, the more they overlap with other weapons. I think seeing the game as fighters are proficient with a 2d6 19-20/x2 weapon should be sufficient. Ah flavor, well that’s all up to the player i think. I have seen actual argument on what weapons can and cant do based off pictures in the players handbook. Excuse me? no no no, here let me draw you what my weapon looks like, its actually like this... a d6 is a d6 is a d6. It is illustrated (ha pun), in that many non player handbook characters wield very strange weapons compared to their player handbook counterparts but they are really the same weapon through and through. I think that in 4.0 it might be nice to be proficient with a weapon stat block and have weapons that are shown as examples of said statblock, becuse in 3.5 it seems to be the other way around Now in the games I play, my dm lets me visuals the weapon any way I want, and I love that, but It annoys me a little bit when people make actual arguments of what a weapon can and cannot do because of its picture. Argue with your own imagination I say. Sorry, I got off topic, and I I’m not implying that you don’t have an imagination paws. I don’t know you well enough to tell one way or the other. most i of this was just a tiny flame at none in paticular [/QUOTE]
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