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Longswords for Halflings in SRD?
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<blockquote data-quote="Ahrimon" data-source="post: 3091139" data-attributes="member: 12630"><p>People keep trying to pick out one little example to show that the othe way is wrong. (both sides) Neither side is perfect. It's all an abstract system to make gameplay fun, exciting and not take 10 years to calculate whether that sword that's 1/2 an inch longer than normal actully hit the femoral artery causing the target to bleed out.</p><p></p><p>3.0 RAW allows for many unrealistic weapon usages (2d6 2h dagger, etc)</p><p>3.5 RAW Fixes the 3.0 problems but puts in what some to beleive an unrealistinc small<->medium conversion.</p><p></p><p>Ok, so we have one system that allows for broken weapons. And to fix would require a lot of exceptions. X works for Y unless Z. A works for B unless C or D, except if you have E then it's ok.</p><p></p><p>Then we have the other system that eliminates all of the extra required exceptions to be a more streamlined system. This system (I think most agree) fits the majority of situations with a simple modifier.</p><p></p><p>Which is better? That's all personal oppinion. Me, I'm playing a game where I want simple and easy without a lot of tables to compare what works with what. So 3.5, to me, is a more streamlined system.</p><p></p><p><Here's where I get argumentative></p><p></p><p>We're playing a game where we can take a lightning bolt to the chest and be good to go after a few days rest and you're complaining that it's "unrealistic" that the halfling has a harder time weilding a weapon that's designed for a creature twice his size?</p><p></p><p>And no, I don't buy the "they're made to take the same punishment so they must be built identical" argument when every wooden door I come across has exaclty X HP. They're not built the same. But again, I don't want to play D&D&Charts. Where I have to look up everything. This door is oak, so it has X hp and this door is Elm so it has Y hp.</p><p></p><p>If you're fine with adjucating weapons on the fly and 3.0 works for you, cool. Have at it. I want a game where I can pack up and move to another game and expect the basic mechanics to be the same.</p><p></p><p>It's obvious we're not going to convice you. I don't like how your stuck with the small<->medium and refuse to answer Hyp's question. You're complaing about the large dagger example, but it's using the same rules you are. So, unless you want to go into the house rules catagory for every conceivable combination I think the 3.5 rules are more conductive to a better gaming environment.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 3091139, member: 12630"] People keep trying to pick out one little example to show that the othe way is wrong. (both sides) Neither side is perfect. It's all an abstract system to make gameplay fun, exciting and not take 10 years to calculate whether that sword that's 1/2 an inch longer than normal actully hit the femoral artery causing the target to bleed out. 3.0 RAW allows for many unrealistic weapon usages (2d6 2h dagger, etc) 3.5 RAW Fixes the 3.0 problems but puts in what some to beleive an unrealistinc small<->medium conversion. Ok, so we have one system that allows for broken weapons. And to fix would require a lot of exceptions. X works for Y unless Z. A works for B unless C or D, except if you have E then it's ok. Then we have the other system that eliminates all of the extra required exceptions to be a more streamlined system. This system (I think most agree) fits the majority of situations with a simple modifier. Which is better? That's all personal oppinion. Me, I'm playing a game where I want simple and easy without a lot of tables to compare what works with what. So 3.5, to me, is a more streamlined system. <Here's where I get argumentative> We're playing a game where we can take a lightning bolt to the chest and be good to go after a few days rest and you're complaining that it's "unrealistic" that the halfling has a harder time weilding a weapon that's designed for a creature twice his size? And no, I don't buy the "they're made to take the same punishment so they must be built identical" argument when every wooden door I come across has exaclty X HP. They're not built the same. But again, I don't want to play D&D&Charts. Where I have to look up everything. This door is oak, so it has X hp and this door is Elm so it has Y hp. If you're fine with adjucating weapons on the fly and 3.0 works for you, cool. Have at it. I want a game where I can pack up and move to another game and expect the basic mechanics to be the same. It's obvious we're not going to convice you. I don't like how your stuck with the small<->medium and refuse to answer Hyp's question. You're complaing about the large dagger example, but it's using the same rules you are. So, unless you want to go into the house rules catagory for every conceivable combination I think the 3.5 rules are more conductive to a better gaming environment. [/QUOTE]
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