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<blockquote data-quote="FormerlyHemlock" data-source="post: 6942968" data-attributes="member: 6787650"><p>I don't foresee any issues with that. As you say, the rapier is like that already.</p><p></p><p>Now that you've got me thinking about it, I kind of want to fix the issue too, but I'd do it differently. I'd just bring back weapon damage that varies with the size of your target, pulled straight out of the 2nd edition PHB. So daggers will do only 1d3 against Large targets, but longswords will do d12, and greatswords will do 3d6. Rapiers can keep their d8 against Large targets, but they don't get the longsword bonus damage. Using size-variable damage nicely fixes a number of issues with the 5E weapon system, including justifying the use of melee weapons despite the mobility of 5E combat (because 3d6 greatsword damage is significantly more than 1d8 with a longbow, which especially matters if you don't have a high modifiers like a PC does) and reducing the relative appeal of GWM and Sharpshooter against large targets (because baseline damage will be higher, and a miss from -5 will cost you more of that damage).</p><p></p><p>Thanks for mentioning the topic.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6942968, member: 6787650"] I don't foresee any issues with that. As you say, the rapier is like that already. Now that you've got me thinking about it, I kind of want to fix the issue too, but I'd do it differently. I'd just bring back weapon damage that varies with the size of your target, pulled straight out of the 2nd edition PHB. So daggers will do only 1d3 against Large targets, but longswords will do d12, and greatswords will do 3d6. Rapiers can keep their d8 against Large targets, but they don't get the longsword bonus damage. Using size-variable damage nicely fixes a number of issues with the 5E weapon system, including justifying the use of melee weapons despite the mobility of 5E combat (because 3d6 greatsword damage is significantly more than 1d8 with a longbow, which especially matters if you don't have a high modifiers like a PC does) and reducing the relative appeal of GWM and Sharpshooter against large targets (because baseline damage will be higher, and a miss from -5 will cost you more of that damage). Thanks for mentioning the topic. [/QUOTE]
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