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<blockquote data-quote="Gadget" data-source="post: 6943325" data-attributes="member: 23716"><p>Some very good points made. I think it is clear that 5e went the route of making the Dex based fighter a real possibility compared to previous editions at the cost of making Dex even more of an Uber-stat than it already was. Some might call it payback for the old days when everyone had a long sword, but I would be more comfortable with the idea if they had more finesse options than just the rapier (rather than settling for a mechanically lesser weapon that is). Also, despite correction from learned historical weapon enthusiasts, I still can't get the "musketeer" (or perhaps Zorro) image out of my head. </p><p></p><p>In the end, I think the best solution, at least for my preferred more medieval style game, would be to just rename the rapier to sabre or broadsword, or to take away the + dex to damage for finesse weapons.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6943325, member: 23716"] Some very good points made. I think it is clear that 5e went the route of making the Dex based fighter a real possibility compared to previous editions at the cost of making Dex even more of an Uber-stat than it already was. Some might call it payback for the old days when everyone had a long sword, but I would be more comfortable with the idea if they had more finesse options than just the rapier (rather than settling for a mechanically lesser weapon that is). Also, despite correction from learned historical weapon enthusiasts, I still can't get the "musketeer" (or perhaps Zorro) image out of my head. In the end, I think the best solution, at least for my preferred more medieval style game, would be to just rename the rapier to sabre or broadsword, or to take away the + dex to damage for finesse weapons. [/QUOTE]
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