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<blockquote data-quote="CapnZapp" data-source="post: 6943538" data-attributes="member: 12731"><p>Sure, if you really strain yourself you can find advantages for Strength builds. But the above really isn't representative unless you also list the huge and obvious advantages of a Dex build. Better initiative is just the beginning.</p><p></p><p>5th edition is the first edition where it really is viable with an all-Dex party. (The advantage of stealth is, like darkvision, only truly realized when <em>everybody</em> in the party has it, assuming the players dislike solo runs and want to experience the adventure together, as a group)</p><p></p><p>That may sound good, but I'm not sure it really is. Fantasy is rather heavily built on tropes that revolve around the muscular guy that boldly engages the countless hordes <em>mano a mano</em>, after all. </p><p></p><p>This concept is not the natural or realistic way to fight. It needs support. As a fantasy game, D&D has long preserved the concept by mechanically favoring Strength builds over Dex builds, especially ranged builds.</p><p></p><p>I'm not saying the change is all bad. I am saying I'm not sure people truly understand what D&d has done. Yet. I believe many players keep playing Strength builds out of habit, not fully realizing that the checks against Dex builds are mostly gone.</p><p></p><p>And with no checks to suppress Dex builds, there is nothing left (but nostalgia and tradition) to uphold the core fantasy concept of the supremacy of the Conanesque hero.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6943538, member: 12731"] Sure, if you really strain yourself you can find advantages for Strength builds. But the above really isn't representative unless you also list the huge and obvious advantages of a Dex build. Better initiative is just the beginning. 5th edition is the first edition where it really is viable with an all-Dex party. (The advantage of stealth is, like darkvision, only truly realized when [I]everybody[/I] in the party has it, assuming the players dislike solo runs and want to experience the adventure together, as a group) That may sound good, but I'm not sure it really is. Fantasy is rather heavily built on tropes that revolve around the muscular guy that boldly engages the countless hordes [I]mano a mano[/I], after all. This concept is not the natural or realistic way to fight. It needs support. As a fantasy game, D&D has long preserved the concept by mechanically favoring Strength builds over Dex builds, especially ranged builds. I'm not saying the change is all bad. I am saying I'm not sure people truly understand what D&d has done. Yet. I believe many players keep playing Strength builds out of habit, not fully realizing that the checks against Dex builds are mostly gone. And with no checks to suppress Dex builds, there is nothing left (but nostalgia and tradition) to uphold the core fantasy concept of the supremacy of the Conanesque hero. [/QUOTE]
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