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<blockquote data-quote="GreenTengu" data-source="post: 6943547" data-attributes="member: 6777454"><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span>Uh... no. Dexterity build totally wrecks Strength build in terms of AC at early levels. Completely so.</p><p>The only way to possibly change that is if you are literally handing PCs thousands of gold at first level. Given what armor can actually be afforded at 1st level, you cannot possibly have higher AC as a character with Strength 18 than a character with Dexterity 18. You are stuck with Chainmail or Scalemail, and if your Dexterity isn't somehow 14-- if it is 10 (like the Dex build character can have a Strength of 10 without any penalty) then you are going to be way behind in terms of AC.</p><p></p><p>It will take several levels before one is at all likely to be able to scrap together the funds for the armors you seem to think are available out-of-the-gate. The Dex build player never needs anything sturdier than studded leather.</p><p></p><p></p><p></p><p>All of these simply hinder a dedicated archer from being any sort of viable option. Given that battles in D&D virtually never take place in conditions that one can really take advantage of being ranged in the first place, none of these are tweaks I see as being good.</p><p></p><p>Also, you seem to have it backwards. In real life, if you are thinking of going at someone and they put an arrow through you, you are effectively down. Sure, you probably won't be instantly dead, but you aren't going to be fighting from that point on unless maybe it is with a small firearm. But in D&D, unless you are level 1-3 (depending on how small your class HD is), then a single arrow is never going to take you out-- in fact, you will lose some of your nebulous "hit points" but it will in no way actually hinder you from responding.</p><p></p><p>Anyway, archers are fine as it is. Maybe move Archery over to Wisdom, but since Rangers (the primary archery class) are supposed to invest heavily in Wisdom anyway, its all good.</p><p></p><p>The problem is that Dexterity-based melee combatants have better defenses, go first, deal equal damage with equal accuracy and have access to better skills as a result of those skills all being tied to Dexterity. And, yes, they also get to be nearly as good as proper fully dedicated archers at ranged attacks.</p><p></p><p>The only advantage the Strength build has is that if they drop 2 AC then they can deal an average of 2 more points of damage per a turn.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6943547, member: 6777454"] [FONT=Verdana][/FONT][FONT=Verdana] [/FONT]Uh... no. Dexterity build totally wrecks Strength build in terms of AC at early levels. Completely so. The only way to possibly change that is if you are literally handing PCs thousands of gold at first level. Given what armor can actually be afforded at 1st level, you cannot possibly have higher AC as a character with Strength 18 than a character with Dexterity 18. You are stuck with Chainmail or Scalemail, and if your Dexterity isn't somehow 14-- if it is 10 (like the Dex build character can have a Strength of 10 without any penalty) then you are going to be way behind in terms of AC. It will take several levels before one is at all likely to be able to scrap together the funds for the armors you seem to think are available out-of-the-gate. The Dex build player never needs anything sturdier than studded leather. All of these simply hinder a dedicated archer from being any sort of viable option. Given that battles in D&D virtually never take place in conditions that one can really take advantage of being ranged in the first place, none of these are tweaks I see as being good. Also, you seem to have it backwards. In real life, if you are thinking of going at someone and they put an arrow through you, you are effectively down. Sure, you probably won't be instantly dead, but you aren't going to be fighting from that point on unless maybe it is with a small firearm. But in D&D, unless you are level 1-3 (depending on how small your class HD is), then a single arrow is never going to take you out-- in fact, you will lose some of your nebulous "hit points" but it will in no way actually hinder you from responding. Anyway, archers are fine as it is. Maybe move Archery over to Wisdom, but since Rangers (the primary archery class) are supposed to invest heavily in Wisdom anyway, its all good. The problem is that Dexterity-based melee combatants have better defenses, go first, deal equal damage with equal accuracy and have access to better skills as a result of those skills all being tied to Dexterity. And, yes, they also get to be nearly as good as proper fully dedicated archers at ranged attacks. The only advantage the Strength build has is that if they drop 2 AC then they can deal an average of 2 more points of damage per a turn. [/QUOTE]
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