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<blockquote data-quote="GreenTengu" data-source="post: 6947778" data-attributes="member: 6777454"><p>You are WAY off here. WAY off.</p><p></p><p>In order to make Dexterity the superior choice and make anyone who focuses on Strength a damn laughing stock, you need not change a single rule at all. You just keep things exactly as they are.</p><p></p><p>In order to make Strength an even viably competitive build, you would first need to slash the cost of all armors by to about 1/5th their current PHB cost.</p><p></p><p>In order to encourage people playing kngihts-in-shining armor in a medival world, you would have to make drastic alterations to the current system.</p><p></p><p>Seriously-- claiming one would have to alter the rules to make Dex the superior choice? You are really, REALLY out of it man. You've clearly never done a side-by-side comparison. Make Dexterity any stronger and you may as well not have any classes in the game that aren't Dexterity-centric, they would just be a waste of space. Even as it stands, it is difficult to even justify the existence of most of the classes given just how little any of them offers and how much of a liability they are to even have around compared to a Dex class.</p><p></p><p></p><p></p><p></p><p>However you might like it in your ideal world, I have played through dozens of D&D games. Never once have I ever came across a DM who ever counted up the encumbrance on a PC's sheet or even bothered invoking the rule even when it should have been quite obvious that the amount of treasure and items a PC was carrying really should have added up to a considerable load. The closest I have ever seen is the DM nixing a PC's idea of carrying a singular item because its weight was too great.</p><p></p><p>Similarly, I have never once seen any DM play a game of D&D where a combat didn't start with "roll your initiative" which has always been that number on the character sheet dictated pretty much entirely by the Dexterity score.</p><p></p><p></p><p>Sorry to burst the bubble of your idealized world-- but in the real world in which people actually play the game, encumbrance is virtually never a thing (it gets invoked about has often as people remember to mark off rations or track their water) while Initiative is an absolute constant of the game.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6947778, member: 6777454"] You are WAY off here. WAY off. In order to make Dexterity the superior choice and make anyone who focuses on Strength a damn laughing stock, you need not change a single rule at all. You just keep things exactly as they are. In order to make Strength an even viably competitive build, you would first need to slash the cost of all armors by to about 1/5th their current PHB cost. In order to encourage people playing kngihts-in-shining armor in a medival world, you would have to make drastic alterations to the current system. Seriously-- claiming one would have to alter the rules to make Dex the superior choice? You are really, REALLY out of it man. You've clearly never done a side-by-side comparison. Make Dexterity any stronger and you may as well not have any classes in the game that aren't Dexterity-centric, they would just be a waste of space. Even as it stands, it is difficult to even justify the existence of most of the classes given just how little any of them offers and how much of a liability they are to even have around compared to a Dex class. However you might like it in your ideal world, I have played through dozens of D&D games. Never once have I ever came across a DM who ever counted up the encumbrance on a PC's sheet or even bothered invoking the rule even when it should have been quite obvious that the amount of treasure and items a PC was carrying really should have added up to a considerable load. The closest I have ever seen is the DM nixing a PC's idea of carrying a singular item because its weight was too great. Similarly, I have never once seen any DM play a game of D&D where a combat didn't start with "roll your initiative" which has always been that number on the character sheet dictated pretty much entirely by the Dexterity score. Sorry to burst the bubble of your idealized world-- but in the real world in which people actually play the game, encumbrance is virtually never a thing (it gets invoked about has often as people remember to mark off rations or track their water) while Initiative is an absolute constant of the game. [/QUOTE]
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