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<blockquote data-quote="Tony Vargas" data-source="post: 6947912" data-attributes="member: 996"><p>Wow, I make one Apple joke, and boom. Leave it at the Genius Bar, already.</p><p></p><p>;P</p><p></p><p>Sure, DEX is das uberstat. It's obvious to any powergamer of rudimentary skill. I was just say'n that if you wanted to use that kind of mechanical leverage to shape player choices in your campaign, you'd have to make it more clear-cut than that. </p><p></p><p>Of course, you could just take armor of the equipment list, but then you know you'll get some method-player wanting special permission to have heavy armor because wearing his ancestor's armor is central to his character concept... </p><p></p><p>Possibly the least significant factor, since there's no wealth/level guidelines to speak of. </p><p></p><p>D&D's AC system favored heavy armor prior to 3.0, and it wasn't a drastic change in 3.0 that caused that shift. </p><p></p><p>I guess its more of an old-school thing. Also an obsessive young nerd thing. When I was a kid, I actually /liked/ accounting for every 1/10th lb 'gp' of enc my character was carrying, and exactly where each piece of equipment was, and what capacity was left to each container involved...</p><p></p><p>But, yeah, not so much anymore. The option is fine to have, but not important to the relative merits of STR vs DEX, even if encumbrance rules are used, they're rarely high-impact, and are easy enough to cope with even if you dumped STR.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6947912, member: 996"] Wow, I make one Apple joke, and boom. Leave it at the Genius Bar, already. ;P Sure, DEX is das uberstat. It's obvious to any powergamer of rudimentary skill. I was just say'n that if you wanted to use that kind of mechanical leverage to shape player choices in your campaign, you'd have to make it more clear-cut than that. Of course, you could just take armor of the equipment list, but then you know you'll get some method-player wanting special permission to have heavy armor because wearing his ancestor's armor is central to his character concept... Possibly the least significant factor, since there's no wealth/level guidelines to speak of. D&D's AC system favored heavy armor prior to 3.0, and it wasn't a drastic change in 3.0 that caused that shift. I guess its more of an old-school thing. Also an obsessive young nerd thing. When I was a kid, I actually /liked/ accounting for every 1/10th lb 'gp' of enc my character was carrying, and exactly where each piece of equipment was, and what capacity was left to each container involved... But, yeah, not so much anymore. The option is fine to have, but not important to the relative merits of STR vs DEX, even if encumbrance rules are used, they're rarely high-impact, and are easy enough to cope with even if you dumped STR. [/QUOTE]
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