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<blockquote data-quote="Cap'n Kobold" data-source="post: 6961636" data-attributes="member: 6802951"><p>I'd suggest just sticking to the standard finesse and let the players go with the flavour that they like. Let the athletic fencer who attacks with vigorous jumps, powerful lunges and occasionally beating her opponent's guard down play alongside the graceful one who relies on balance and reflexes to strike hard.</p><p></p><p> I'd suggest not pigeonholing versatile into dual-wielding: any benefit of the style when the weapon is held in one hand should work for both two-weapon-fighting and shield.</p><p>I'd suggest perhaps a +1 to hit with a versatile weapon, and an additional +1 to damage when the versatile weapon is used in both hands.</p><p>I'd actually also be tempted to add a bonus to Str(Athletics) and similar checks to grapple, shove, or otherwise mess with your opponent to expand on the versatility theme as well. - Just need a better wording for it.</p><p></p><p>Alternatively, just adjusting the Duelling style so that it works with a versatile weapon when held in both hands as well might work. However that still doesn't really give much incentive to put down the shield.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6961636, member: 6802951"] I'd suggest just sticking to the standard finesse and let the players go with the flavour that they like. Let the athletic fencer who attacks with vigorous jumps, powerful lunges and occasionally beating her opponent's guard down play alongside the graceful one who relies on balance and reflexes to strike hard. I'd suggest not pigeonholing versatile into dual-wielding: any benefit of the style when the weapon is held in one hand should work for both two-weapon-fighting and shield. I'd suggest perhaps a +1 to hit with a versatile weapon, and an additional +1 to damage when the versatile weapon is used in both hands. I'd actually also be tempted to add a bonus to Str(Athletics) and similar checks to grapple, shove, or otherwise mess with your opponent to expand on the versatility theme as well. - Just need a better wording for it. Alternatively, just adjusting the Duelling style so that it works with a versatile weapon when held in both hands as well might work. However that still doesn't really give much incentive to put down the shield. [/QUOTE]
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