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Community
General Tabletop Discussion
*Dungeons & Dragons
Longtooth Shifting - regen 2?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6140013" data-attributes="member: 82106"><p>I don't recall how it is written up in PHB2, but the Compendium lists it as a minor action Encounter power that requires being bloodied to activate. The damage bonus then lasts the whole encounter (and doesn't care about being bloodied, so even if you heal some after that you get the +2 damage bonus till the encounter ends). The regeneration also lasts till the end of the encounter (or 5 minutes) and as stated will only work while you are bloodied. So you do have to expend a minor action to start getting the benefits, which COULD prevent you from getting them and does imply you have to initiate Longtooth Shifting on your turn. So the process would be you get bloodied, your turn comes around, you don't regenerate at that start of that turn, you burn your minor action to shift, at which point you could attack and get +2 untyped damage bonus (IE stacks with anything), and if you're still above 0 hit points at the start of your next turn you'd regenerate 2 hit points (or 4/6 at higher tiers). Various things could prevent you from being able to pull this off, such as being knocked directly below 0, or being Stunned by the time your turn comes around right after being bloodied. </p><p></p><p>Honestly its not a BAD racial power, pretty handy for a defender or striker that is likely to be getting hammered on pretty often (paladins are a surprisingly good choice for a longtooth shifter as they're constantly burning hit points to heal their allies). Its a bit more iffy for your back line types who usually have a lot of other uses for a minor action and typically might not be quite as concerned about every hit point constantly (I once had a guy play a warlock that avoided taking any damage for 4 levels, lol).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6140013, member: 82106"] I don't recall how it is written up in PHB2, but the Compendium lists it as a minor action Encounter power that requires being bloodied to activate. The damage bonus then lasts the whole encounter (and doesn't care about being bloodied, so even if you heal some after that you get the +2 damage bonus till the encounter ends). The regeneration also lasts till the end of the encounter (or 5 minutes) and as stated will only work while you are bloodied. So you do have to expend a minor action to start getting the benefits, which COULD prevent you from getting them and does imply you have to initiate Longtooth Shifting on your turn. So the process would be you get bloodied, your turn comes around, you don't regenerate at that start of that turn, you burn your minor action to shift, at which point you could attack and get +2 untyped damage bonus (IE stacks with anything), and if you're still above 0 hit points at the start of your next turn you'd regenerate 2 hit points (or 4/6 at higher tiers). Various things could prevent you from being able to pull this off, such as being knocked directly below 0, or being Stunned by the time your turn comes around right after being bloodied. Honestly its not a BAD racial power, pretty handy for a defender or striker that is likely to be getting hammered on pretty often (paladins are a surprisingly good choice for a longtooth shifter as they're constantly burning hit points to heal their allies). Its a bit more iffy for your back line types who usually have a lot of other uses for a minor action and typically might not be quite as concerned about every hit point constantly (I once had a guy play a warlock that avoided taking any damage for 4 levels, lol). [/QUOTE]
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Longtooth Shifting - regen 2?
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