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<blockquote data-quote="the Jester" data-source="post: 9887945" data-attributes="member: 1210"><p>Here's my version:</p><p></p><p><u><strong>EYEWING</strong></u></p><p><strong>Source: </strong>2e <em>Monstrous Manual.</em></p><p></p><p>Eyewings are minor fiends that swarm through the Lower Planes like winged rats. They are obedient, loyal, and stupid, making them ideal servants for powerful evil gods, fiends, and other mighty creatures.</p><p></p><p>An eyewing is a fat, hairy blob about 5' across and 6' long. It has bat-like wings with wicked claws extending from them, as well as a long tail with a hooked barb of bone extending from the tip. It has a 15' wingspan and no feet. Eyewings fly constantly, and never land voluntarily. An eyewing's only facial feature is a single great eye that leaks foul tears.</p><p></p><p>Eyewings appear in <strong>flocks</strong> of up to twenty individuals. When they engage in combat, many remain high above the battle, using their tears to attack enemies from a safe distance.</p><p></p><p><strong>Familiars of Evil. </strong>Eyewings have a proclivity for serving as familiars to powerful, evil masters, such as a warlock, lich, or powerful fiend. If it can't be a familiar, an eyewing will find an evil creature to serve as best it can, given the limitations of its intelligence. Despite its lack of language, the eyewing understand its master's words. Unfortunately, it is stupid enough to easily misinterpret them, and eyewings sometimes pervert commands that don't serve the cause of evil. An eyewing without a master becomes sluggish and listless, but will perpetrate wickedness when the opportunity arises.</p><p></p><p>An eyewing familiar shares its Supreme Eyesight with its master.</p><p></p><p><strong>Eyewing Treasure. </strong>Eyewings don't collect treasure.</p><p></p><p><u><strong>Eyewing</strong></u></p><p><em>Large Fiend, always evil</em></p><p><strong>Armor Class</strong> 12</p><p><strong>Hit Points</strong> 19 (3d10+3)</p><p><strong>Speed </strong>0 ft., fly 50 ft.</p><p> </p><p><strong>STR 9 (-1), DEX 15 (+2), CON 12 (+1),</strong></p><p><strong>INT 6 (-2), WIS 8 (-1), CHA 7 (-2)</strong></p><p> </p><p><strong>Skills</strong> Perception +1 (+3 with advantage if sight-based)</p><p><strong>Condition Immunities </strong>exhaustion, prone</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 11 (18 if sight based)</p><p><strong>Languages</strong> understands master but can't speak</p><p><strong>Challenge </strong>1 (200 xp)</p><p> </p><p></p><p><em><strong>Supreme Eyesight. </strong></em>The eyewing can see for 25 miles with perfect clarity. When it makes a Wisdom (Perception) check that relies on sight, it applies twice its proficiency bonus (giving a standard eyewing a +3 bonus) and has advantage on the check.</p><p></p><p><em><strong>Unusual Nature. </strong></em>An eyewing needs no food, drink, or sleep.</p><p></p><p><strong>ACTIONS</strong></p><p></p><p><em><strong>Multiattack. </strong></em>The eyewing makes two claw attacks and one tail spike attack.</p><p></p><p><em><strong>Claw. </strong>Melee Weapon Attack: </em>+3 to hit, reach 5 ft., one target. <em>Hit: </em>5 (1d6+2) slashing damage.</p><p></p><p><em><strong>Tail Spike. </strong>Melee Weapon Attack: </em>+3 to hit, reach 10 ft., one target. <em>Hit: </em>4 (1d4+2) piercing damage.</p><p></p><p><em><strong>Tear. </strong></em>The eyewing drops a tear at a creature up to 100 ft. below it. <em>Ranged Weapon Attack: </em>+3 to hit, range 10 ft. laterally per 25 ft. or fraction thereof of height, one target. <em>Hit: </em>10 (3d6) poison damage, and each creature within 10 ft. of the target also takes 3 (1d6) poison damage.</p><p></p><p>The tear hardens into a rubbery lump in 2d6 hours. The hardened tear dries up and flakes away into nothing after 3d10 days. Until then, any living creature touching it takes 1 poison damage.</p><p></p><p><u><strong>Eyewing Observer</strong></u></p><p></p><p>The eyewing observer uses the Eyewing stat block with the following changes.</p><ul> <li data-xf-list-type="ul">It has 1 hit point (minion).</li> <li data-xf-list-type="ul">It is worth 40 xp.</li> </ul><p>It has the following additional trait.</p><ul> <li data-xf-list-type="ul"><em><strong>Minion. </strong></em>A missed attack never damages a minion, and a successful save prevents all damage the minion would take from an effect.</li> </ul></blockquote><p></p>
[QUOTE="the Jester, post: 9887945, member: 1210"] Here's my version: [U][B]EYEWING[/B][/U] [B]Source: [/B]2e [I]Monstrous Manual.[/I] Eyewings are minor fiends that swarm through the Lower Planes like winged rats. They are obedient, loyal, and stupid, making them ideal servants for powerful evil gods, fiends, and other mighty creatures. An eyewing is a fat, hairy blob about 5' across and 6' long. It has bat-like wings with wicked claws extending from them, as well as a long tail with a hooked barb of bone extending from the tip. It has a 15' wingspan and no feet. Eyewings fly constantly, and never land voluntarily. An eyewing's only facial feature is a single great eye that leaks foul tears. Eyewings appear in [B]flocks[/B] of up to twenty individuals. When they engage in combat, many remain high above the battle, using their tears to attack enemies from a safe distance. [B]Familiars of Evil. [/B]Eyewings have a proclivity for serving as familiars to powerful, evil masters, such as a warlock, lich, or powerful fiend. If it can't be a familiar, an eyewing will find an evil creature to serve as best it can, given the limitations of its intelligence. Despite its lack of language, the eyewing understand its master's words. Unfortunately, it is stupid enough to easily misinterpret them, and eyewings sometimes pervert commands that don't serve the cause of evil. An eyewing without a master becomes sluggish and listless, but will perpetrate wickedness when the opportunity arises. An eyewing familiar shares its Supreme Eyesight with its master. [B]Eyewing Treasure. [/B]Eyewings don't collect treasure. [U][B]Eyewing[/B][/U] [I]Large Fiend, always evil[/I] [B]Armor Class[/B] 12 [B]Hit Points[/B] 19 (3d10+3) [B]Speed [/B]0 ft., fly 50 ft. [U] [/U] [B]STR 9 (-1), DEX 15 (+2), CON 12 (+1), INT 6 (-2), WIS 8 (-1), CHA 7 (-2)[/B] [U] [/U] [B]Skills[/B] Perception +1 (+3 with advantage if sight-based) [B]Condition Immunities [/B]exhaustion, prone [B]Senses[/B] darkvision 120 ft., passive Perception 11 (18 if sight based) [B]Languages[/B] understands master but can't speak [B]Challenge [/B]1 (200 xp) [U] [/U] [I][B]Supreme Eyesight. [/B][/I]The eyewing can see for 25 miles with perfect clarity. When it makes a Wisdom (Perception) check that relies on sight, it applies twice its proficiency bonus (giving a standard eyewing a +3 bonus) and has advantage on the check. [I][B]Unusual Nature. [/B][/I]An eyewing needs no food, drink, or sleep. [B]ACTIONS[/B] [I][B]Multiattack. [/B][/I]The eyewing makes two claw attacks and one tail spike attack. [I][B]Claw. [/B]Melee Weapon Attack: [/I]+3 to hit, reach 5 ft., one target. [I]Hit: [/I]5 (1d6+2) slashing damage. [I][B]Tail Spike. [/B]Melee Weapon Attack: [/I]+3 to hit, reach 10 ft., one target. [I]Hit: [/I]4 (1d4+2) piercing damage. [I][B]Tear. [/B][/I]The eyewing drops a tear at a creature up to 100 ft. below it. [I]Ranged Weapon Attack: [/I]+3 to hit, range 10 ft. laterally per 25 ft. or fraction thereof of height, one target. [I]Hit: [/I]10 (3d6) poison damage, and each creature within 10 ft. of the target also takes 3 (1d6) poison damage. The tear hardens into a rubbery lump in 2d6 hours. The hardened tear dries up and flakes away into nothing after 3d10 days. Until then, any living creature touching it takes 1 poison damage. [U][B]Eyewing Observer[/B][/U] The eyewing observer uses the Eyewing stat block with the following changes. [LIST] [*]It has 1 hit point (minion). [*]It is worth 40 xp. [/LIST] It has the following additional trait. [LIST] [*][I][B]Minion. [/B][/I]A missed attack never damages a minion, and a successful save prevents all damage the minion would take from an effect. [/LIST] [/QUOTE]
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