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<blockquote data-quote="Prestidigitalis" data-source="post: 5318584" data-attributes="member: 74496"><p>For those who argue that Focus feats are stupid because everyone takes them, I counter that it is not <em>whether</em> they are taken but <em>when</em>. I can take them early if they are important to me or later if they are secondary. That kind of flexibility helps make characters unique. Noting that at 30th level all characters of a certain class tend to be about the same is not relevant (even if it were true, which it isn't) given that virtually no characters ever make it that far and those who do spend 29/30th of their existence at lower levels.</p><p></p><p>As for the form the Focus feats should take, I think the best would simply be "Damage Focus +1/+2/+3". As has been pointed out, the only people to be hurt by the various existing and proposed alternatives are the people whom you do not <em>wish</em> to hurt: "weapliment" users. The only other case would be those who want to use (for example) a Heavy Blade for melee and a throwing hammer for the occasional ranged attack. It's such an infrequent case that handing out the extra damage for the occasionally used secondary weapon just doesn't strike me as meaningful.</p><p></p><p>In support of the philosophy behind the Essentials line, I say KISS. "Damage Focus" with +1 per tier. </p><p></p><p>*Expertise is a different matter because of the arguments about "the math". I won't try to address that here.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5318584, member: 74496"] For those who argue that Focus feats are stupid because everyone takes them, I counter that it is not [I]whether[/I] they are taken but [I]when[/I]. I can take them early if they are important to me or later if they are secondary. That kind of flexibility helps make characters unique. Noting that at 30th level all characters of a certain class tend to be about the same is not relevant (even if it were true, which it isn't) given that virtually no characters ever make it that far and those who do spend 29/30th of their existence at lower levels. As for the form the Focus feats should take, I think the best would simply be "Damage Focus +1/+2/+3". As has been pointed out, the only people to be hurt by the various existing and proposed alternatives are the people whom you do not [I]wish[/I] to hurt: "weapliment" users. The only other case would be those who want to use (for example) a Heavy Blade for melee and a throwing hammer for the occasional ranged attack. It's such an infrequent case that handing out the extra damage for the occasionally used secondary weapon just doesn't strike me as meaningful. In support of the philosophy behind the Essentials line, I say KISS. "Damage Focus" with +1 per tier. *Expertise is a different matter because of the arguments about "the math". I won't try to address that here. [/QUOTE]
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