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Look upon my works, ye mighty... (my players stay out, please)
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<blockquote data-quote="The_Warlock" data-source="post: 5118049" data-attributes="member: 21215"><p>Actually, no there doesn't, not from us anyway. We were asked to provide ideas that were excesses of money and magic that would exemplify the decadence of a far reaching Empire that has used great magic in the past to extend it's borders and insure safety, but that is now settling and sagging under it's own weight and detached perceptions of a coddled emperor.</p><p></p><p>And to be fair, for the players of said campaign, who are on the Empire's fringes at the moment, there doesn't need to be any explanation...apart from whispers of the "Power" of the "Emperor's Aegis", or what have you, that protects him from enemies within and without. And it could be total poppycock. Or it could be real.</p><p></p><p>It's not overly germane to the purpose of the "Great Projects."</p><p></p><p>Furthermore, the campaign as I understand it is in 4E. The concept of rituals add a lot of potential stage magic if you must be grounded in system mechanics. But at this point, that too is irrelevant. Ideas are useful, and PCat, or any GM drawing on these ideas for inspiration, can fit them to any system as he sees fit.</p><p></p><p>----</p><p>The Captain's Wheel</p><p></p><p>A floating, spinning disc of water that hangs out over the bay of the Empire's greatest port. Hundreds of feet across, the rush of it's waters can be heard along the headland. Spray from it's whirling keeps the air cool in summer, and huge devices cling to the "wheel"'s edge like the spoke of a ships wheel, but bearing the flags of the many sister ports of Capria. </p><p></p><p>At night, the wheel glows like a small moon with the image of the Caprian Standard alternating with the Emperor's smiling visage, guiding ships to the bay.</p><p></p><p>It also tends to cause terrible snow and ice during the previously mild winter cold, makes it difficult to hear in the vicinity of the harbor proper, and is so bright that it makes it difficult to see the stars at night. Occasionally elemental creatures arrive through the wheel and terrorize the bay, or the standard that spin on the outside break and destroy harbor property, ships, or kill sailors and longshoremen.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 5118049, member: 21215"] Actually, no there doesn't, not from us anyway. We were asked to provide ideas that were excesses of money and magic that would exemplify the decadence of a far reaching Empire that has used great magic in the past to extend it's borders and insure safety, but that is now settling and sagging under it's own weight and detached perceptions of a coddled emperor. And to be fair, for the players of said campaign, who are on the Empire's fringes at the moment, there doesn't need to be any explanation...apart from whispers of the "Power" of the "Emperor's Aegis", or what have you, that protects him from enemies within and without. And it could be total poppycock. Or it could be real. It's not overly germane to the purpose of the "Great Projects." Furthermore, the campaign as I understand it is in 4E. The concept of rituals add a lot of potential stage magic if you must be grounded in system mechanics. But at this point, that too is irrelevant. Ideas are useful, and PCat, or any GM drawing on these ideas for inspiration, can fit them to any system as he sees fit. ---- The Captain's Wheel A floating, spinning disc of water that hangs out over the bay of the Empire's greatest port. Hundreds of feet across, the rush of it's waters can be heard along the headland. Spray from it's whirling keeps the air cool in summer, and huge devices cling to the "wheel"'s edge like the spoke of a ships wheel, but bearing the flags of the many sister ports of Capria. At night, the wheel glows like a small moon with the image of the Caprian Standard alternating with the Emperor's smiling visage, guiding ships to the bay. It also tends to cause terrible snow and ice during the previously mild winter cold, makes it difficult to hear in the vicinity of the harbor proper, and is so bright that it makes it difficult to see the stars at night. Occasionally elemental creatures arrive through the wheel and terrorize the bay, or the standard that spin on the outside break and destroy harbor property, ships, or kill sailors and longshoremen. [/QUOTE]
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Look upon my works, ye mighty... (my players stay out, please)
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