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Look upon my works, ye mighty... (my players stay out, please)
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<blockquote data-quote="Piratecat" data-source="post: 5436289" data-attributes="member: 2"><p>My half-assed notes are:</p><p></p><p>Difficult skill challenge (12 successes before 3 failures) - escape or slay pigeons. Doing it while running gives a +1 bonus, while staying still gives a -2 penalty. A burst or blast gives +1 to another skill roll from that round for every 5 points of dmg it inflicts, or can count as its own success if it is not an at-will. Every round Bramble takes 2d6 damage for every success not yet attained out of 12 (reduced by half if Bramble's own skill check that round is successful).</p><p></p><p>I may increase it to +2 and -4. </p><p></p><p>They'll be running past all kinds of fun things - the Celestial Stair, the Spice Markets, the Forest of Slaves (all crucified as a warning against rebellions), the Hanging Gardens, and the Downhill Street. I surely do love the Downhill Street.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5436289, member: 2"] My half-assed notes are: Difficult skill challenge (12 successes before 3 failures) - escape or slay pigeons. Doing it while running gives a +1 bonus, while staying still gives a -2 penalty. A burst or blast gives +1 to another skill roll from that round for every 5 points of dmg it inflicts, or can count as its own success if it is not an at-will. Every round Bramble takes 2d6 damage for every success not yet attained out of 12 (reduced by half if Bramble's own skill check that round is successful). I may increase it to +2 and -4. They'll be running past all kinds of fun things - the Celestial Stair, the Spice Markets, the Forest of Slaves (all crucified as a warning against rebellions), the Hanging Gardens, and the Downhill Street. I surely do love the Downhill Street. [/QUOTE]
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