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Look upon my works, ye mighty... (my players stay out, please)
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<blockquote data-quote="Iron Sky" data-source="post: 5438550" data-attributes="member: 60965"><p>I don't know if this would fit in with the floating islands, but as I was reading through these, I thought of a chess game(or its fantasy equivalent) where the pieces are all criminals, traitors, slaves, etc.</p><p></p><p>The game is played with the emperor and foreign diplomats(if there are any), his favorites in the court, etc. Just like in the old Battlechess games, if one player takes the other player's piece, the taken piece is killed by the attacking piece.</p><p></p><p>To ensure the cooperation of all the "pieces", they wear magical/psionic slave collars the force them to do the player's bidding. </p><p></p><p>Even better would be pieces that <em>aren't</em> forced, but are convinced to willingly die in the game via promises (your soul will go to paradise), threats (do it or your whole family will be here for the next game), or just a quick per-game trip through the Emperor's Torturarium where torturers from all across the Empire come to show the Emperor how slowly and inventively people can be killed. As a bit of additional incentive those that survive the game without breaking the "rules" are given a hundred gold and released "by the Emperor's mercy".</p><p></p><p>How great would it for the PCs to see some murder they had captured and turned over to the authorities ten sessions ago show up on the board, whether he's a piece for the other side the PCs might have to fight, a piece on their own side, or even to see him be a lucky survivor and be set free with the Emperor's pardon?</p><p></p><p>Alternatively to the "auto-kill" rule, the pieces may be allowed to fight it out: White Pawn B2(shackled slave) takes Black Queen C3(enraged manticore). Each square is surrounded by a force cube so the "pieces" can't interfere with each other until the players move them. If one piece is ordered to take another one, their forcefields are dropped and they fight it out until one of them is dead, at which point they have to move to the appropriate square and the forcefield is raised again.</p><p></p><p>The latter variant would be a cool one if the players stumble into it and are forced to battle it out one-on-one with the other pieces. You could even give them short rests while they are in their forcefields so they are somewhat fresh for each fight.</p><p></p><p>Dunno if it's worth incorporating, but the idea struck me as neat.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5438550, member: 60965"] I don't know if this would fit in with the floating islands, but as I was reading through these, I thought of a chess game(or its fantasy equivalent) where the pieces are all criminals, traitors, slaves, etc. The game is played with the emperor and foreign diplomats(if there are any), his favorites in the court, etc. Just like in the old Battlechess games, if one player takes the other player's piece, the taken piece is killed by the attacking piece. To ensure the cooperation of all the "pieces", they wear magical/psionic slave collars the force them to do the player's bidding. Even better would be pieces that [I]aren't[/I] forced, but are convinced to willingly die in the game via promises (your soul will go to paradise), threats (do it or your whole family will be here for the next game), or just a quick per-game trip through the Emperor's Torturarium where torturers from all across the Empire come to show the Emperor how slowly and inventively people can be killed. As a bit of additional incentive those that survive the game without breaking the "rules" are given a hundred gold and released "by the Emperor's mercy". How great would it for the PCs to see some murder they had captured and turned over to the authorities ten sessions ago show up on the board, whether he's a piece for the other side the PCs might have to fight, a piece on their own side, or even to see him be a lucky survivor and be set free with the Emperor's pardon? Alternatively to the "auto-kill" rule, the pieces may be allowed to fight it out: White Pawn B2(shackled slave) takes Black Queen C3(enraged manticore). Each square is surrounded by a force cube so the "pieces" can't interfere with each other until the players move them. If one piece is ordered to take another one, their forcefields are dropped and they fight it out until one of them is dead, at which point they have to move to the appropriate square and the forcefield is raised again. The latter variant would be a cool one if the players stumble into it and are forced to battle it out one-on-one with the other pieces. You could even give them short rests while they are in their forcefields so they are somewhat fresh for each fight. Dunno if it's worth incorporating, but the idea struck me as neat. [/QUOTE]
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