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Look, yet another Warlord
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<blockquote data-quote="Ainulindalion" data-source="post: 6733033" data-attributes="member: 6801319"><p>Contemplating a few new features:</p><p></p><p><strong>Educated Healer (1st level)</strong></p><p>A warlord can use Intelligence instead of Wisdom when performing Medicine skill checks.</p><p><strong></strong></p><p><strong>Smelling Salts (4th? level)</strong></p><p>When you successfully complete a Medicine skill check to stabilize an unconscious and dying ally, you restore them to 1 HP and they gain THP equal to the Medicine check result.</p><p></p><p><strong>I Didn't Give You Permission to Die (11th? Level)</strong></p><p>As a reaction when an attack would reduce an ally to 0 or fewer hit points, you can instead cause them to have 1 hit point.</p><p>Alternatively, as a reaction when an ally within 5 feet of you that you can see and interact with would die from three failed death saves, you prevent them from dying until the end of their next turn. They make a death save at the end of that turn, and unless the result is a natural 20 on the roll, they die.</p><p>No ally can benefit from each of these options more than once per long rest (or short rest??).</p></blockquote><p></p>
[QUOTE="Ainulindalion, post: 6733033, member: 6801319"] Contemplating a few new features: [B]Educated Healer (1st level)[/B] A warlord can use Intelligence instead of Wisdom when performing Medicine skill checks. [B] Smelling Salts (4th? level)[/B] When you successfully complete a Medicine skill check to stabilize an unconscious and dying ally, you restore them to 1 HP and they gain THP equal to the Medicine check result. [B]I Didn't Give You Permission to Die (11th? Level)[/B] As a reaction when an attack would reduce an ally to 0 or fewer hit points, you can instead cause them to have 1 hit point. Alternatively, as a reaction when an ally within 5 feet of you that you can see and interact with would die from three failed death saves, you prevent them from dying until the end of their next turn. They make a death save at the end of that turn, and unless the result is a natural 20 on the roll, they die. No ally can benefit from each of these options more than once per long rest (or short rest??). [/QUOTE]
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