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Looking Ahead: What's Next for 4E?
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<blockquote data-quote="delericho" data-source="post: 5736709" data-attributes="member: 22424"><p>Bearing in mind that I'm not a 4e customer, and there's roughly a 0% chance of me actually buying these, two things I would like to see:</p><p></p><p><strong>Area Effect Cards</strong>: In any of the 'Delve' encounters, you'll see a little sidebar giving the rules for the environmental conditions (lighting, difficult terrain, etc). These would just be cards containing that same sort of information. Basically, a handy help for the DM when running encounters, and also when prepping them. Like "Condition Cards", this wouldn't be a 'sexy' product, probably wouldn't sell terribly well, and could be done just as well as a fan-made effort. But they would be extremely useful.</p><p></p><p>At least one really good <strong>adventure</strong>. I've heard good (but mixed) things about "Gardmore Abbey", but it doesn't seem to have grabbed the position of the 'iconic 4e adventure' (the way "Red Hand of Doom" seems to have for 3e).</p><p></p><p>I think this is actually a pressing need before 5e can be considered. In truth, while it's certainly not my favourite edition, the rules for 4e are fine and perfectly servicable. They don't <em>need</em> revised. But in gameplay it is adventures that we play, and it's probably in adventures that WotC need to show us that they still "get it".</p><p></p><p>So there's the challenge for them: one really good adventure. Preferably one that <em>doesn't</em> feature any of the old edition artifacts, locales or villains. Develop some <em>new</em> IP!</p></blockquote><p></p>
[QUOTE="delericho, post: 5736709, member: 22424"] Bearing in mind that I'm not a 4e customer, and there's roughly a 0% chance of me actually buying these, two things I would like to see: [b]Area Effect Cards[/b]: In any of the 'Delve' encounters, you'll see a little sidebar giving the rules for the environmental conditions (lighting, difficult terrain, etc). These would just be cards containing that same sort of information. Basically, a handy help for the DM when running encounters, and also when prepping them. Like "Condition Cards", this wouldn't be a 'sexy' product, probably wouldn't sell terribly well, and could be done just as well as a fan-made effort. But they would be extremely useful. At least one really good [b]adventure[/b]. I've heard good (but mixed) things about "Gardmore Abbey", but it doesn't seem to have grabbed the position of the 'iconic 4e adventure' (the way "Red Hand of Doom" seems to have for 3e). I think this is actually a pressing need before 5e can be considered. In truth, while it's certainly not my favourite edition, the rules for 4e are fine and perfectly servicable. They don't [i]need[/i] revised. But in gameplay it is adventures that we play, and it's probably in adventures that WotC need to show us that they still "get it". So there's the challenge for them: one really good adventure. Preferably one that [i]doesn't[/i] feature any of the old edition artifacts, locales or villains. Develop some [i]new[/i] IP! [/QUOTE]
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