Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking at alternate skill packages
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Afrodyte" data-source="post: 992007" data-attributes="member: 8713"><p>To answer your question, the pros are pretty obvious: flexibility and customization. With this option, you get to design your character as you see fit. This in itself is a major boon if this is what you want to do.</p><p></p><p>The cons have more to do with the gamers than the rule. There are some players who would take advantage of this to add options that are totally inappropriate for their character. For instance, somebody may decide that Use Magic Device makes perfect sense as a class skill for a single-classed Barbarian. Please.</p><p></p><p>If you don't mind a bit of extra work, though, I'd say let them pick their class skills and justify it via background or experience. I'd limit the number of skills they can have as class skills depending on the class. I'd choose a nice round number to make it simple. For instance, Rogues can have a maximum of 20 class skills; Barbarians, Bards, Druids, Monks, Paladins, and Rangers get 15; Clerics, Fighters, Sorcerers, and Wizards get 10. These are all approximate, so you can alter them to what you think is reasonable. Yet, I would rule that in order to take exclusive skills, you must have levels in the class it is exclusive to. So, to take Animal Empathy requires levels in Druid or Ranger.</p><p></p><p>For multiclass characters, this rule would only apply to the first class they take. All subsequent classes take the standard class skill list.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 992007, member: 8713"] To answer your question, the pros are pretty obvious: flexibility and customization. With this option, you get to design your character as you see fit. This in itself is a major boon if this is what you want to do. The cons have more to do with the gamers than the rule. There are some players who would take advantage of this to add options that are totally inappropriate for their character. For instance, somebody may decide that Use Magic Device makes perfect sense as a class skill for a single-classed Barbarian. Please. If you don't mind a bit of extra work, though, I'd say let them pick their class skills and justify it via background or experience. I'd limit the number of skills they can have as class skills depending on the class. I'd choose a nice round number to make it simple. For instance, Rogues can have a maximum of 20 class skills; Barbarians, Bards, Druids, Monks, Paladins, and Rangers get 15; Clerics, Fighters, Sorcerers, and Wizards get 10. These are all approximate, so you can alter them to what you think is reasonable. Yet, I would rule that in order to take exclusive skills, you must have levels in the class it is exclusive to. So, to take Animal Empathy requires levels in Druid or Ranger. For multiclass characters, this rule would only apply to the first class they take. All subsequent classes take the standard class skill list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking at alternate skill packages
Top