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Looking At Genesys From Fantasy Flight Games
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<blockquote data-quote="Ratskinner" data-source="post: 7736132" data-attributes="member: 6688937"><p>Not a whole lot. I get the die system (generally). Whatever magic there is in the die system must be heavily experiential, because I don't really see it from these descriptions (yours or the official ones). To me it looks like there are just two dimensions to the roll: success/fail and advantage/threat. </p><p></p><p>That's not insignificant! However, I'm not sure that second dimension couldn't be achieved another way. Changing up the die types seems system-analogous of counting up bonuses in d20. (Of course, that doesn't mean that they are equally fun, but that's a matter of taste.)</p><p></p><p>I had previously suspected that the die symbols had more detailed interaction with the rules, but a poster in another thread informed me that they generally don't by default. (I was thinking something like a pilot skill having specified triumphs or stunts that trigger off getting certain results.)</p><p></p><p>Still, though, I am very curious about the system. Fate is currently my "go to" system, but (as others have mentioned) it doesn't "sing" for every group I play with. It would be nice to have another system in that narrative-focused vein.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7736132, member: 6688937"] Not a whole lot. I get the die system (generally). Whatever magic there is in the die system must be heavily experiential, because I don't really see it from these descriptions (yours or the official ones). To me it looks like there are just two dimensions to the roll: success/fail and advantage/threat. That's not insignificant! However, I'm not sure that second dimension couldn't be achieved another way. Changing up the die types seems system-analogous of counting up bonuses in d20. (Of course, that doesn't mean that they are equally fun, but that's a matter of taste.) I had previously suspected that the die symbols had more detailed interaction with the rules, but a poster in another thread informed me that they generally don't by default. (I was thinking something like a pilot skill having specified triumphs or stunts that trigger off getting certain results.) Still, though, I am very curious about the system. Fate is currently my "go to" system, but (as others have mentioned) it doesn't "sing" for every group I play with. It would be nice to have another system in that narrative-focused vein. [/QUOTE]
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