Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking At Genesys From Fantasy Flight Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 7736172" data-attributes="member: 984"><p>I've played both FATE and FFG's SW system. I was really intrigued by the possibilities of the Genesys/SW dice system, with its two axes of resolution (success and (dis)advantage). In play, though, Threat and Advantage were rolled so often (majority of rolls) that the quote from the article rang very true for us: "Spinning the results of these rolls into the story can be a challenge, but when they pay off it's a wonderful addition to a role-playing session." The shear number of times that this narrative tweaking came into play from Threat and Advantage not only created a challenge of trying to come up with something that felt worthy and fresh, but it also rendered them nearly meaningless, with the frequency robbing them of "paying off" to create/be unusual/special. Added to that was the disconnect (we felt) from how they operate once combat started, with very specific tables to spend Advantage or Threat, vs the more free-flowing narrative tweaks in the rest of the game. </p><p></p><p>Despite its shortcomings I'm still very intrigued by the concept. I don't know if they altered the frequency of Advantage/Threat in Genesys (and cleaned up much of the rest of the rules messiness/contradictions -- please let me know if they did!) but if they did it could be worth checking out. </p><p></p><p>All that being said, I concur with the comments above that, mostly, FATE's starting point allows for more narrative control and engagement from the players with the FATE point economy and aspects. With FFG's SW game, the best times we had was when we used Force Points in a similar vein to FATE points by the players introducing major narrative elements and twists into the mix. Made for a raucous and epic last session before we put the FFG rules aside. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 7736172, member: 984"] I've played both FATE and FFG's SW system. I was really intrigued by the possibilities of the Genesys/SW dice system, with its two axes of resolution (success and (dis)advantage). In play, though, Threat and Advantage were rolled so often (majority of rolls) that the quote from the article rang very true for us: "Spinning the results of these rolls into the story can be a challenge, but when they pay off it's a wonderful addition to a role-playing session." The shear number of times that this narrative tweaking came into play from Threat and Advantage not only created a challenge of trying to come up with something that felt worthy and fresh, but it also rendered them nearly meaningless, with the frequency robbing them of "paying off" to create/be unusual/special. Added to that was the disconnect (we felt) from how they operate once combat started, with very specific tables to spend Advantage or Threat, vs the more free-flowing narrative tweaks in the rest of the game. Despite its shortcomings I'm still very intrigued by the concept. I don't know if they altered the frequency of Advantage/Threat in Genesys (and cleaned up much of the rest of the rules messiness/contradictions -- please let me know if they did!) but if they did it could be worth checking out. All that being said, I concur with the comments above that, mostly, FATE's starting point allows for more narrative control and engagement from the players with the FATE point economy and aspects. With FFG's SW game, the best times we had was when we used Force Points in a similar vein to FATE points by the players introducing major narrative elements and twists into the mix. Made for a raucous and epic last session before we put the FFG rules aside. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking At Genesys From Fantasy Flight Games
Top