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Looking at getting my kids started on DnD. Need advice
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<blockquote data-quote="Grazzt" data-source="post: 6960982" data-attributes="member: 7"><p>My son is 6. I introduced him to DnD via 5e and he loves it. Keeping the adventures (at first) and character stuff simple seems to work. He doesn't care about politics or intrigue or any of that. He simply wants to gear his hero and go out and fight the bad guys. </p><p></p><p>I started him with the intro adventure in the old red box set. The one where you go to the ruined house/mansion....carrion crawler under the fallen gates, harpies in the fireplace, etc. His first character is/was a fighter but he's now decided he wants to play a wizard or sorcerer so that's next on the agenda. His wizard plus a few hirelings/NPCs and off he goes.</p><p></p><p>Basically keep it simple. As long as they're having fun it's all good. Ignore rules when needed, make it fun. Introduce more rules (like feats or whatever) as they learn and grasp the game.</p></blockquote><p></p>
[QUOTE="Grazzt, post: 6960982, member: 7"] My son is 6. I introduced him to DnD via 5e and he loves it. Keeping the adventures (at first) and character stuff simple seems to work. He doesn't care about politics or intrigue or any of that. He simply wants to gear his hero and go out and fight the bad guys. I started him with the intro adventure in the old red box set. The one where you go to the ruined house/mansion....carrion crawler under the fallen gates, harpies in the fireplace, etc. His first character is/was a fighter but he's now decided he wants to play a wizard or sorcerer so that's next on the agenda. His wizard plus a few hirelings/NPCs and off he goes. Basically keep it simple. As long as they're having fun it's all good. Ignore rules when needed, make it fun. Introduce more rules (like feats or whatever) as they learn and grasp the game. [/QUOTE]
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Looking at getting my kids started on DnD. Need advice
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