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Looking at getting my kids started on DnD. Need advice
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<blockquote data-quote="Sacrosanct" data-source="post: 6961827" data-attributes="member: 15700"><p>First and foremost, is "do they want to" or "do YOU want them to" needs to be answered. I see this a lot in my coaching of youth sports. Way too many parents want their kids to have the same interests as them, and that's not fair to the kids at all.</p><p></p><p>If they do have an interest and have fun playing, then my advice would be to not shut them down. IME, kids are some of the most creative players because they don't have an preconceived notions as to what their PCs can and can't do that people more familiar with the rules have. Unless it was a spell, most everything I did was made everything come down to an ability check for the wild and crazy ideas they had. It's a simple rule that applied to most everything, rather than complicate it with more "official" rules that might be there. Give them the benefit of the doubt if it helps their ideas work. It fosters creativity where shutting them down hurts.</p><p></p><p>E.g., the player might say "I want to charge and yell really loud, and smash it's shield with my ax!" I'd do that as a normal attack, and if successful, they succeeded.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6961827, member: 15700"] First and foremost, is "do they want to" or "do YOU want them to" needs to be answered. I see this a lot in my coaching of youth sports. Way too many parents want their kids to have the same interests as them, and that's not fair to the kids at all. If they do have an interest and have fun playing, then my advice would be to not shut them down. IME, kids are some of the most creative players because they don't have an preconceived notions as to what their PCs can and can't do that people more familiar with the rules have. Unless it was a spell, most everything I did was made everything come down to an ability check for the wild and crazy ideas they had. It's a simple rule that applied to most everything, rather than complicate it with more "official" rules that might be there. Give them the benefit of the doubt if it helps their ideas work. It fosters creativity where shutting them down hurts. E.g., the player might say "I want to charge and yell really loud, and smash it's shield with my ax!" I'd do that as a normal attack, and if successful, they succeeded. [/QUOTE]
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Looking at getting my kids started on DnD. Need advice
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