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Looking At The Abstract Of Game Design
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<blockquote data-quote="Anon Adderlan" data-source="post: 7709079" data-attributes="member: 53053"><p>Familiarity is almost always a better bet than innovation once you're established and concerned with the bottom line. As a consequence I've seen major movies, electronic games, and software platforms actually become <em>less</em> innovative (and useful), and the stuff based on 'western' concepts become increasingly shallow and derivative.</p><p></p><p>I'm also seeing a lot of censoring going on when games from other cultures get licensed and regionalized. So how can we even begin to get those diverse voices when they're silenced the minute they become too divergent or challenging?</p><p></p><p>On the other hand I'm not seeing any of this when it comes to tabletop RPGs. And how can a game be obsolete if it continues to be played for the same reasons, and evokes the same responses, as it first did?</p><p></p><p>Unless we're saying (something about) the experience <em>itself</em> becomes obsolete.</p><p></p><p></p><p></p><p>It may very well be they depend on that more than any other media, in which case we should be looking for the next big cultural wave to ride.</p><p></p><p>But that won't be coming from inside the tabletop game design community because their needs have already been met. And the rapid extinction of offline culture makes it really difficult to explore the problem space there. So we get #StarWars, #StarTrek, #LordOfTheRings, and #Zombies over and over again, all of which are arguably more popular now than they ever were.</p><p></p><p>And while everyone in the community pushes for #Diversity when it comes to game designers, they still haven't made a compelling case for engineers, programmers, scientists, economists, managers, philosophers, advertisers, actors, architects, or other disciplines to become involved and participate. That's when #Diversity will really start to shine, so I'm glad to see shows like #Abstract being considered.</p></blockquote><p></p>
[QUOTE="Anon Adderlan, post: 7709079, member: 53053"] Familiarity is almost always a better bet than innovation once you're established and concerned with the bottom line. As a consequence I've seen major movies, electronic games, and software platforms actually become [I]less[/I] innovative (and useful), and the stuff based on 'western' concepts become increasingly shallow and derivative. I'm also seeing a lot of censoring going on when games from other cultures get licensed and regionalized. So how can we even begin to get those diverse voices when they're silenced the minute they become too divergent or challenging? On the other hand I'm not seeing any of this when it comes to tabletop RPGs. And how can a game be obsolete if it continues to be played for the same reasons, and evokes the same responses, as it first did? Unless we're saying (something about) the experience [I]itself[/I] becomes obsolete. It may very well be they depend on that more than any other media, in which case we should be looking for the next big cultural wave to ride. But that won't be coming from inside the tabletop game design community because their needs have already been met. And the rapid extinction of offline culture makes it really difficult to explore the problem space there. So we get #StarWars, #StarTrek, #LordOfTheRings, and #Zombies over and over again, all of which are arguably more popular now than they ever were. And while everyone in the community pushes for #Diversity when it comes to game designers, they still haven't made a compelling case for engineers, programmers, scientists, economists, managers, philosophers, advertisers, actors, architects, or other disciplines to become involved and participate. That's when #Diversity will really start to shine, so I'm glad to see shows like #Abstract being considered. [/QUOTE]
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