Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking At The Pathfinder 2 Wizard Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7748205" data-attributes="member: 996"><p>If you're using the Staff as an Implement in your off-hand, and the Sword as a primary-hand weapon, that worked fine in 4e, and 5e went ahead and made the staff a one-handed weapon... </p><p></p><p> Having the same number/power-level of resources doesn't make classes play the same. Just look at the Cleric & Wizard (or, heck, magic-user back in the day), same spell progressions, but they play differently - different spell lists (not even 100% different, as they were in 4e), different class features.</p><p></p><p> I think that sums it up. If they're 'playing the same,' how is one fun and the other bland? What you're describing isn't playing the same, it's class balance, and, yes, it was a lot more fun to play a balanced fighter in 4e than a marginalized one in any other edition, and a lot less 'fun' (if your 0-sum definition of fun requires dominating play) to play a balanced wizard than an OP one.</p><p></p><p> As a baseline for other classes to be better than. It's like Syndrome in the Incredibles: if everyone is 'fun' or 'exciting,' then no one is. </p><p></p><p>(If that sounds reasonable, remind yourself that you're nodding and agreeing with a sociopathic villain.)</p><p></p><p> I think part of the disconnect is the distinction between 'feeling magical' in the sense of representing something supernatural - you shoot fire from your outstretched hand! magic! - and something being exceptionally powerful - you automatically kill every orc in a 20' radius! (but only once/slot) magic! </p><p></p><p>You're happy with the first definition of magic - a 4e scorching burst (attack REF for 1d6+INTmod) is as magical as a 1e Fireball (6d6, save for half damage & die anyway, orcs); Reign of Steel (auto damage to all adjacent enemies every round) + Come & Get It (attack WILL to pull enemies adjacent) is just as non-magical as a 1e battleax (attack AC for 1d8+STRmod). </p><p></p><p>For others, magic isn't magic unless it's strictly, overwhelmingly, superior (and nominally rare/limited in some routinely manageable way) - to them, Come & Get It (goading enemies to charge you) is magical and Scorching Burst (conjuring fire from nothing) is not.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7748205, member: 996"] If you're using the Staff as an Implement in your off-hand, and the Sword as a primary-hand weapon, that worked fine in 4e, and 5e went ahead and made the staff a one-handed weapon... Having the same number/power-level of resources doesn't make classes play the same. Just look at the Cleric & Wizard (or, heck, magic-user back in the day), same spell progressions, but they play differently - different spell lists (not even 100% different, as they were in 4e), different class features. I think that sums it up. If they're 'playing the same,' how is one fun and the other bland? What you're describing isn't playing the same, it's class balance, and, yes, it was a lot more fun to play a balanced fighter in 4e than a marginalized one in any other edition, and a lot less 'fun' (if your 0-sum definition of fun requires dominating play) to play a balanced wizard than an OP one. As a baseline for other classes to be better than. It's like Syndrome in the Incredibles: if everyone is 'fun' or 'exciting,' then no one is. (If that sounds reasonable, remind yourself that you're nodding and agreeing with a sociopathic villain.) I think part of the disconnect is the distinction between 'feeling magical' in the sense of representing something supernatural - you shoot fire from your outstretched hand! magic! - and something being exceptionally powerful - you automatically kill every orc in a 20' radius! (but only once/slot) magic! You're happy with the first definition of magic - a 4e scorching burst (attack REF for 1d6+INTmod) is as magical as a 1e Fireball (6d6, save for half damage & die anyway, orcs); Reign of Steel (auto damage to all adjacent enemies every round) + Come & Get It (attack WILL to pull enemies adjacent) is just as non-magical as a 1e battleax (attack AC for 1d8+STRmod). For others, magic isn't magic unless it's strictly, overwhelmingly, superior (and nominally rare/limited in some routinely manageable way) - to them, Come & Get It (goading enemies to charge you) is magical and Scorching Burst (conjuring fire from nothing) is not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Looking At The Pathfinder 2 Wizard Class
Top