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Looking At The Pathfinder 2 Wizard Class
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<blockquote data-quote="The Crimson Binome" data-source="post: 7749354" data-attributes="member: 6775031"><p>Generally speaking, powers in 4E deal damage and either move someone around or apply a condition. Almost every character should have a way of applying a condition of one sort or another, unless you specifically went out of your way to avoid it.</p><p></p><p>One of the issues with 4E is that they completely divorced the mechanics from the underlying reality which those mechanics were intended to reflect, so if you applied the Blinded condition to someone, it didn't <em>necessarily</em> mean that you <em>actually</em> blinded them within the narrative. Literally, one of the selling points of the edition was that you could describe anything in any way you felt like, as long as the mechanics didn't change.</p><p></p><p>The up-shot to that was your characters weren't <em>actually</em> doing different things. They were all just dealing damage and applying conditions, most of which would be removed after a saving throw or at the end of combat. There's no underlying reality which grants significance to those distinctions; the <em>true</em> shape of that reality is just damage and conditions, and everything else is superficial. If the difference between the Wizard class and the Rogue class is that Wizards are better at applying Slow effects and Rogues are better at applying Bleed effects, then that doesn't actually mean anything within the world, because Slow and Bleed are just status conditions rather than representative of any particular reality.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7749354, member: 6775031"] Generally speaking, powers in 4E deal damage and either move someone around or apply a condition. Almost every character should have a way of applying a condition of one sort or another, unless you specifically went out of your way to avoid it. One of the issues with 4E is that they completely divorced the mechanics from the underlying reality which those mechanics were intended to reflect, so if you applied the Blinded condition to someone, it didn't [I]necessarily[/I] mean that you [I]actually[/I] blinded them within the narrative. Literally, one of the selling points of the edition was that you could describe anything in any way you felt like, as long as the mechanics didn't change. The up-shot to that was your characters weren't [I]actually[/I] doing different things. They were all just dealing damage and applying conditions, most of which would be removed after a saving throw or at the end of combat. There's no underlying reality which grants significance to those distinctions; the [I]true[/I] shape of that reality is just damage and conditions, and everything else is superficial. If the difference between the Wizard class and the Rogue class is that Wizards are better at applying Slow effects and Rogues are better at applying Bleed effects, then that doesn't actually mean anything within the world, because Slow and Bleed are just status conditions rather than representative of any particular reality. [/QUOTE]
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