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Looking Back At The Alternity Role-Playing Game
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<blockquote data-quote="aramis erak" data-source="post: 7735615" data-attributes="member: 6779310"><p>Alternity vs Traveller - </p><p></p><p>Basically, similar trope sets, but the biggest difference is in the characters.</p><p></p><p>Alternity is class and level, skill driven, with talents. Damage is done to hit points, armor reduces damage most of the time.</p><p></p><p>Classic Traveller is classless, skill driven, and does not use class levels. Damage is done to Attributes, and armor makes to hit rolls harder.</p><p></p><p>MegaTraveller is classless, skill driven, no class levels, Damage to hit points resolved post-combat into damage to attributes, armor reduces damage.</p><p></p><p>TNE is classless, skill driven, no class levels. Damage is to hit points by location. Armor reduces damage.</p><p></p><p>T4 is classless, skill driven, no class levels. Damage is to attributes, armor reduces damage</p><p></p><p>T5 is classless, skill driven, no class levels. Damage is to attributes, and I can't quite wrap my head around the damage.</p><p></p><p>All the above editions of traveller have similar (CT) to vastly more detail levels in ship building.</p><p></p><p>The various trade systems vary in detail levels, but cover much the same ground.</p><p></p><p>The world/system generation in Traveller varies; with only one option, Alternity's is middle of the pack.</p><p></p><p>The Dark*Matter setting is superficially similar to Traveller, but with Alternity's much shorter tech level system covering a wider range of technology...</p><p>Traveller tech ranges from 0 (no appreciable through basic stone and wood) through 7 or 8 (modern) to 15 (Advanced Fusion), with Artificial Gravity at TL 8 or 9 (editions vary on this).</p><p>Traveller TL15 is roughly Alternity PL7 bordering on PL8. PL 9 is roughly Traveller TL 20-25.</p><p></p><p>There's also a difference of tone, but Dark*Matter can be run reasonably with Traveller, but the fidelity of going the other way is much lower, due to the PL system. Traveller TL's 9-15 are all roughly within PL 7, and are the majority of the 3I setting.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7735615, member: 6779310"] Alternity vs Traveller - Basically, similar trope sets, but the biggest difference is in the characters. Alternity is class and level, skill driven, with talents. Damage is done to hit points, armor reduces damage most of the time. Classic Traveller is classless, skill driven, and does not use class levels. Damage is done to Attributes, and armor makes to hit rolls harder. MegaTraveller is classless, skill driven, no class levels, Damage to hit points resolved post-combat into damage to attributes, armor reduces damage. TNE is classless, skill driven, no class levels. Damage is to hit points by location. Armor reduces damage. T4 is classless, skill driven, no class levels. Damage is to attributes, armor reduces damage T5 is classless, skill driven, no class levels. Damage is to attributes, and I can't quite wrap my head around the damage. All the above editions of traveller have similar (CT) to vastly more detail levels in ship building. The various trade systems vary in detail levels, but cover much the same ground. The world/system generation in Traveller varies; with only one option, Alternity's is middle of the pack. The Dark*Matter setting is superficially similar to Traveller, but with Alternity's much shorter tech level system covering a wider range of technology... Traveller tech ranges from 0 (no appreciable through basic stone and wood) through 7 or 8 (modern) to 15 (Advanced Fusion), with Artificial Gravity at TL 8 or 9 (editions vary on this). Traveller TL15 is roughly Alternity PL7 bordering on PL8. PL 9 is roughly Traveller TL 20-25. There's also a difference of tone, but Dark*Matter can be run reasonably with Traveller, but the fidelity of going the other way is much lower, due to the PL system. Traveller TL's 9-15 are all roughly within PL 7, and are the majority of the 3I setting. [/QUOTE]
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