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Looking Back At The Alternity Role-Playing Game
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<blockquote data-quote="evildmguy" data-source="post: 7735768" data-attributes="member: 6092"><p>I agree with both but I want to also point out what it did for skills. One of the aspects of the skill system that I really liked was something called Rank Benefits. As you got to certain ranks in skills (which are capped at 12), you get certain beneifts. Sometimes it was a bonus to figure things out, or reduce the time it takes to do a task. In combat, it let you do more than one attack for an action. This is awesome!</p><p></p><p>What this did was allow the system to differentiate between those talented and those skilled. (And both, of course.) A character who has a high DEX and low skill compared to a person that has low to average DEX and high skill means that they might have the same chances to hit. The higher skilled person, though, will have more options! I really liked that! </p><p></p><p>It also had an early version of the skill challenge. It also had that so many successed were needed before so many failures. However, that level of success system meant that you can get more successes than one on a roll. So, again, a highly skilled or talented person could do a task a bit faster than the average. </p><p></p><p>There were many subtle things about the system that took me years to see how well it handled things. I still haven't seen anything close to it but am hopeful about the new version!</p></blockquote><p></p>
[QUOTE="evildmguy, post: 7735768, member: 6092"] I agree with both but I want to also point out what it did for skills. One of the aspects of the skill system that I really liked was something called Rank Benefits. As you got to certain ranks in skills (which are capped at 12), you get certain beneifts. Sometimes it was a bonus to figure things out, or reduce the time it takes to do a task. In combat, it let you do more than one attack for an action. This is awesome! What this did was allow the system to differentiate between those talented and those skilled. (And both, of course.) A character who has a high DEX and low skill compared to a person that has low to average DEX and high skill means that they might have the same chances to hit. The higher skilled person, though, will have more options! I really liked that! It also had an early version of the skill challenge. It also had that so many successed were needed before so many failures. However, that level of success system meant that you can get more successes than one on a roll. So, again, a highly skilled or talented person could do a task a bit faster than the average. There were many subtle things about the system that took me years to see how well it handled things. I still haven't seen anything close to it but am hopeful about the new version! [/QUOTE]
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