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Looking Back At The Alternity Role-Playing Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7735924" data-attributes="member: 82106"><p>d6 is likewise generic, with various SF, Fantasy, Modern, Post Apocalypse, etc. settings, adventures, etc. It also has the virtue of a VAST library of Star Wars stuff which it is compatible with, if you want to run some sort of Space Opera (and much of that kind of stuff is pretty generic, you can file off the serial numbers in a jiffy). I'm not saying its better/as good as Alternity/Star*Drive/Dark Matter/whatever, just that from the outside there's a fair degree of similarity in terms of what is available, except d6 is still a fairly well-supported system (albeit a lot of the current support is fan stuff).</p><p></p><p>Traveler of course needs little introduction. As a general Sci-Fi and fairly gritty Space Opera it is a hard game to beat in a lot of ways. The rules are very solid, easily mastered, and WORK (witness that it basically hasn't changed much since 1977 and still holds up). Again, not saying its better than anything else, and there are always good reasons to pick different systems for different games, but you could easily use Traveler for at least any sort of modern/future system where you want a fairly realistic but easily playable game. Nobody much seems to have ever bothered to do adaptations, but it seems quite straightforward how that would work...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7735924, member: 82106"] d6 is likewise generic, with various SF, Fantasy, Modern, Post Apocalypse, etc. settings, adventures, etc. It also has the virtue of a VAST library of Star Wars stuff which it is compatible with, if you want to run some sort of Space Opera (and much of that kind of stuff is pretty generic, you can file off the serial numbers in a jiffy). I'm not saying its better/as good as Alternity/Star*Drive/Dark Matter/whatever, just that from the outside there's a fair degree of similarity in terms of what is available, except d6 is still a fairly well-supported system (albeit a lot of the current support is fan stuff). Traveler of course needs little introduction. As a general Sci-Fi and fairly gritty Space Opera it is a hard game to beat in a lot of ways. The rules are very solid, easily mastered, and WORK (witness that it basically hasn't changed much since 1977 and still holds up). Again, not saying its better than anything else, and there are always good reasons to pick different systems for different games, but you could easily use Traveler for at least any sort of modern/future system where you want a fairly realistic but easily playable game. Nobody much seems to have ever bothered to do adaptations, but it seems quite straightforward how that would work... [/QUOTE]
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