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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Looking back at the Monstrous Compendia: the MC appendices, Monstrous Manual, and more!
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<blockquote data-quote="Faolyn" data-source="post: 9080004" data-attributes="member: 6915329"><p>A fair number of Spelljammer monsters can be used in more traditional settings, I think.</p><p></p><p>Aartuks, sillixes, and wiggles make for "new" replacements for the various "always evil kill on sight" humanoids like orcs, hobgoblins, bullywugs, etc. And they're alien enough that one could forgive them for not having understandable culture like most humanoids <em>should.</em></p><p></p><p>Astereaters and gravitars are certainly no weirder (or bigger) than beholders and could easily be beholder-kin. They would just need to be renamed.</p><p></p><p>Gromman and hadozee are just ape-folk. Use as directed.</p><p></p><p>Jammer leeches and mortisses can be found on regular boats.</p><p></p><p>Lutem make for a potentially more interesting (or at least, less traditional) doppelganger.</p><p></p><p>Renamed murderoids could be murderous floating islands.</p><p></p><p>Plasmoids could be dungeon creatures, since they're basically sentient oozes. And wrybacks are great little dungeon monsters.</p><p></p><p>While 5e made reigar into celestials, IIRC, I've always felt they were fey--unseelie fey. Their minions only require a touch of reskinning: the lakshu could be constructs or highly specialized fey, and the shakti and esthestics could be humans and other mortal races magically twisted into vehicles.</p><p></p><p>Rastipedes make for an interesting intelligent, non-hive-based sapient insectoid, if you want something other than thri-kreen.</p><p></p><p>Rock hoppers can be another Small humanoid who happens to dwell in areas that have a lot of rock pillars, whether it's a Monument Valley-type of area or something like the Tianzi Mountain. (These types of rock formations are not used nearly enough in D&D settings).</p><p></p><p>Allura are an interesting alternative to the 'cubis.</p><p></p><p>Bloodsacs are a potentially interesting red herring, since blood drain typically makes people think of stirges or vampires.</p><p></p><p>Buzzjewels make for a nice Feywild animal, or a vermin that haunts dwarf mines.</p><p></p><p>With a few more Hit Dice, a contemplator could be used as a fallen titan or demigod, sitting alone on a mountaintop somewhere.</p><p></p><p>Firebirds are firebirds--phoenixes are rarely used in D&D, for some reason.</p><p></p><p>Fireliches are just a really weird undead.</p><p></p><p>The colonial grell's culture could be used as the main grell culture, if it's not already (it's been ages since I've read the 5e grell's entry).</p><p></p><p>Lhee are faerie dogs. Stick 'em in the Feywild and you're done.</p><p></p><p>Monitors, originally space cops, are pretty clearly celestials who will come to investigate mortal wrongdoings, rather than just waiting for fiends to take over.</p><p></p><p>Silatics are <em>intelligent </em>oozes that consume precious metals, making them a foil for any dungeon delver.</p><p></p><p>Skullbirds are ugly birds of ill omen. Have them nest in sargassums or ruins or other places where disasters have struck.</p><p></p><p>Astrosphinxes could make for an interesting fiend in a place like Acheron or Pandemonium, or could be a corrupted androsphinx on the Prime.</p><p></p><p>Stargazers are interesting monstrous predators for rocky areas.</p><p></p><p>Yitsan belong on tiny islands or other areas that are far away from any form of civilization, just so that the adventurers will be properly isolated when they scoop up their eggs.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9080004, member: 6915329"] A fair number of Spelljammer monsters can be used in more traditional settings, I think. Aartuks, sillixes, and wiggles make for "new" replacements for the various "always evil kill on sight" humanoids like orcs, hobgoblins, bullywugs, etc. And they're alien enough that one could forgive them for not having understandable culture like most humanoids [I]should.[/I] Astereaters and gravitars are certainly no weirder (or bigger) than beholders and could easily be beholder-kin. They would just need to be renamed. Gromman and hadozee are just ape-folk. Use as directed. Jammer leeches and mortisses can be found on regular boats. Lutem make for a potentially more interesting (or at least, less traditional) doppelganger. Renamed murderoids could be murderous floating islands. Plasmoids could be dungeon creatures, since they're basically sentient oozes. And wrybacks are great little dungeon monsters. While 5e made reigar into celestials, IIRC, I've always felt they were fey--unseelie fey. Their minions only require a touch of reskinning: the lakshu could be constructs or highly specialized fey, and the shakti and esthestics could be humans and other mortal races magically twisted into vehicles. Rastipedes make for an interesting intelligent, non-hive-based sapient insectoid, if you want something other than thri-kreen. Rock hoppers can be another Small humanoid who happens to dwell in areas that have a lot of rock pillars, whether it's a Monument Valley-type of area or something like the Tianzi Mountain. (These types of rock formations are not used nearly enough in D&D settings). Allura are an interesting alternative to the 'cubis. Bloodsacs are a potentially interesting red herring, since blood drain typically makes people think of stirges or vampires. Buzzjewels make for a nice Feywild animal, or a vermin that haunts dwarf mines. With a few more Hit Dice, a contemplator could be used as a fallen titan or demigod, sitting alone on a mountaintop somewhere. Firebirds are firebirds--phoenixes are rarely used in D&D, for some reason. Fireliches are just a really weird undead. The colonial grell's culture could be used as the main grell culture, if it's not already (it's been ages since I've read the 5e grell's entry). Lhee are faerie dogs. Stick 'em in the Feywild and you're done. Monitors, originally space cops, are pretty clearly celestials who will come to investigate mortal wrongdoings, rather than just waiting for fiends to take over. Silatics are [I]intelligent [/I]oozes that consume precious metals, making them a foil for any dungeon delver. Skullbirds are ugly birds of ill omen. Have them nest in sargassums or ruins or other places where disasters have struck. Astrosphinxes could make for an interesting fiend in a place like Acheron or Pandemonium, or could be a corrupted androsphinx on the Prime. Stargazers are interesting monstrous predators for rocky areas. Yitsan belong on tiny islands or other areas that are far away from any form of civilization, just so that the adventurers will be properly isolated when they scoop up their eggs. [/QUOTE]
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