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Looking back on 3.x-era d20 products: which kinds were most useful?
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<blockquote data-quote="SiderisAnon" data-source="post: 3885098" data-attributes="member: 44949"><p>When it comes to third party products, the three I've gotten the most value for my money are "Elements of Magic" and the "Magical Medieval Society" line of products, especially "Western Europe" and "Silk Road". The EoM with some heavy rewrite has become the standard magic for my games and those two MMS books heavily influenced my world.</p><p></p><p>I really like the Skeleton Key Games tiles, though I honestly have to admit that I've bought more than I'll ever manage to print out, let alone use. (I own almost all the sets.) There have also been a few prestige classes that I've taken from third party products, but usually that's because I was looking for something for the campaign and found a product in the right area. </p><p></p><p>There have been a few additions in rules, but these are generally corner cases that need filling. One player was focusing heavily on constructs for this new character, so I picked up some decent rules. A current rogue in the party is heavily into alchemy, so we've added a few books with advanced rules on that. Otherwise, I tend to avoid new rules. (Though I am currently looking into finding some good ship combat rules.)</p><p></p><p>We really enjoyed "Arcana Evolved" and I based a whole campaign around it. I would still be using it, except that I like the "Elements of Magic" system so much better. Monte Cook's book did get me creating all of my races with racial levels.</p><p></p><p>Mostly what I tend to purchase most is interesting modules. I like some variety that the players can predict, and they've really helped lately because I've been in kind of a writing slump.</p><p></p><p>Other than that, I've picked up a few things that seemed interesting, but a vast majority of it has gathered dust. (Electronic dust in most cases. I prefer to buy PDF over hardback for my gaming materials.)</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3885098, member: 44949"] When it comes to third party products, the three I've gotten the most value for my money are "Elements of Magic" and the "Magical Medieval Society" line of products, especially "Western Europe" and "Silk Road". The EoM with some heavy rewrite has become the standard magic for my games and those two MMS books heavily influenced my world. I really like the Skeleton Key Games tiles, though I honestly have to admit that I've bought more than I'll ever manage to print out, let alone use. (I own almost all the sets.) There have also been a few prestige classes that I've taken from third party products, but usually that's because I was looking for something for the campaign and found a product in the right area. There have been a few additions in rules, but these are generally corner cases that need filling. One player was focusing heavily on constructs for this new character, so I picked up some decent rules. A current rogue in the party is heavily into alchemy, so we've added a few books with advanced rules on that. Otherwise, I tend to avoid new rules. (Though I am currently looking into finding some good ship combat rules.) We really enjoyed "Arcana Evolved" and I based a whole campaign around it. I would still be using it, except that I like the "Elements of Magic" system so much better. Monte Cook's book did get me creating all of my races with racial levels. Mostly what I tend to purchase most is interesting modules. I like some variety that the players can predict, and they've really helped lately because I've been in kind of a writing slump. Other than that, I've picked up a few things that seemed interesting, but a vast majority of it has gathered dust. (Electronic dust in most cases. I prefer to buy PDF over hardback for my gaming materials.) [/QUOTE]
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Looking back on 3.x-era d20 products: which kinds were most useful?
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